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Thread: Change starting placements of units "descr_strat"

  1. #1
    Member Member Christianus's Avatar
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    Default Change starting placements of units "descr_strat"

    Hi!
    I want to switch places of armies on the map from the beginning. I feel like it takes unessesary much time to guess where it is from the "descr_strat", but I can manage. But then I thought I could use the Recruitment viewer to find the places on the map a lot faster.

    Example:
    ; City: Rome
    ; Region: Latium
    ; --------------------
    character Manivs Romanvs, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 127

    For example If I want to place a Carthaginian army (let say at x 94, y 127)next to Roma from the start. Is it possible to find the location of "x 94, y 127" In the recruitment viewer?
    Last edited by Christianus; 01-27-2008 at 23:37.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  2. #2

    Default Re: Change starting placements of units "descr_strat"

    I am fairly certain such things are not possible without editing and re-compiling the source code. (Which you can't do, since you don't have the source code.)

    IIRC there is a campaign map editor out there, though: if that tool already has the built in functionality to show map coordinates if you click on some spot; or vice versa (i.e. it can plot the coordinate on the map if you give it coordinate input) - it's enough methinks.

    (Alternatively you could write your own tool. In Java it would be fairly simple and straightforward; not to mention you could easily build in lots of additional functionality with only minor modifications too.)

    EDIT: Note that the RV is not my field of expertise: i.e. I can do the trivial thing of querying it for unit recruitment maps, and province rosters, and government maps but that's about it.
    Last edited by Tellos Athenaios; 01-27-2008 at 23:56.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Member Member Christianus's Avatar
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    Default Re: Change starting placements of units "descr_strat"

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  4. #4

    Default Re: Change starting placements of units "descr_strat"

    Your pictures don't show....
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Whatever Member konny's Avatar
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    Default Re: Change starting placements of units "descr_strat"

    You can use the console: "show_cursorstat" shows the coordiantes of your cursor on the map.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    Member Member Christianus's Avatar
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    Default Re: Change starting placements of units "descr_strat"

    konny: It works! Now it will be very easy to place new units in the descr_stat. Thank you all for your help!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

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