Okay, I was fed up with no archers for Rome in Rome: Total Realism, so I copied some archers from Persia into Rome. The descr_unit follows:

Code:
type              aor roman archer
dictionary       rtr_aor_asia_roman_archer
category        infantry
class             missile
voice_type     Light_1
soldier           aor_roman_eastern_archer, 50, 0, 0.8
attributes       sea_faring,hide_forest,hide_long_grass,can_sap,hardy
formation       1, 1, 2.4, 2.4, 4,square
stat_health    1, 0
stat_pri         5,2, arrow, 130, 30, missile, archery, piercing, none, 25, 1
stat_pri_attr   no
stat_sec        7,2, no, 0, 0, melee, simple, piercing, sword, 0, 0.5
stat_sec_attr no
stat_pri_armour  8, 2, 0, flesh
stat_sec_armour  0, 0, flesh
stat_heat        0
stat_ground     0, 0, 0, 0
stat_mental     5,low,untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food        60, 300
stat_cost        1, 540, 0, 52, 56, 540
ownership        slave, romans_scipii, romans_julii, romans_brutii, roman
I left the dictionary the same, so I have no idea what's wrong. It didn't crash until I added it to the building, via Hadrian. Here's the building line:
Code:
recruit "aor roman archer"  0  requires factions { roman, }  and not marian_reforms
No idea what's wrong... Help, please?