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Thread: question about the engine

  1. #1

    Default question about the engine

    I have a question:

    In EB the map has got homeland and expansion territories for each faction, which is a nice and realistic thing. The only problem I have is, that as the game advances the player even isn't able to recruit own troops in former expansion territories, which are, let's say after 50 or 100 years, that much settled by own faction population, that it would justify own faction troops. Does the game engine of RTW and M2TW allow something like this or not?

    Just wondered because if f.e. Rome conquers whole Italian peninsula they still would be able to recruit f.e. around 50 B.C. (game time) only Celtic troops in the northern area and Hoplites in the south of Italia.

    Probably the game engine doesn't allow something more realistic, but I just wanted to ask anyway
    Last edited by Baltic Hunter; 01-29-2008 at 17:37.

  2. #2
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: question about the engine

    Reforms. Of which there are plenty of in EB.


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  3. #3
    Member Member Pezlu's Avatar
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    Default Re: question about the engine

    Rome is a strange case, they can't recruit factional troops outside their homeland until the marian reform. And they can't even train them in bononia and patavium, before the polybian reform.

    AFAIK the other factions can recruit factional troops everywhere from the start (still limited by government, of course)
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: question about the engine

    There are too many 'what-ifs' to have every faction expand their recruitment everywhere. Besides, most factions didn't convert the natives to their culture and style of fighting as the Romans did.


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