Results 1 to 15 of 15

Thread: Military complexes in EB1.0 - a cry for explanation.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #9
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: Military complexes in EB1.0 - a cry for explanation.

    @zooeyglass
    You are right basically, most of those buildings that can be 'found' after conquest in any enemy province are more likely to be used by the invader right away (as Alexander did in his campaigns..), imposing the force of law was not very difficult - you only needed brutal force, and anyway, most of Empires of EB time used force or money and make people go into army if needed.. etc

    But, the EB is not ment to be played that way by the creators, to be more true, most of the players like the 'developing part of EB' - this means that EB team due to the 'fun of development' oversaw the players that like his game to be as historc as possible (and that means the recruitment system is on of the lacks).

    If you play long enough you will see that all cities of Mediterranean will be large or huge by the time you reach 150 bc - which is very wrong (still, some steps are made and EB team supports City Mod that limits the number of Huge Cities etc)...

    And the basic answer you will get + to this is that you need to destroy the barracks and build new ones coz that represents the 'transition period' of time your state needs to inforce law and order needed to raise and train any troops at all... For me.. that is one solution.. and one is quite different..
    Last edited by Maksimus; 01-31-2008 at 15:26.
    “Give me a place to stand and with a lever I will move the whole world.”

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO