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Thread: Military complexes in EB1.0 - a cry for explanation.

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  1. #1
    Member Member zooeyglass's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    i did! but i couldn't find an explanation.

    another q, on a similar topic - i find i can't build the factional barracks in most regions - can that only be built where there is type 1 government?
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  2. #2
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by zooeyglass
    i did! but i couldn't find an explanation.

    another q, on a similar topic - i find i can't build the factional barracks in most regions - can that only be built where there is type 1 government?
    That's funny, because right before I posted that, I checked the FAQ and I found it there. This question is also answered in the FAQ, so check it again.

  3. #3
    Member Member zooeyglass's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by The Vicious Monkey
    That's funny, because right before I posted that, I checked the FAQ and I found it there. This question is also answered in the FAQ, so check it again.

    apologies...looked again - you'll have to quote for me or something, finding it hard to find. but i think my original question was answered, so thank you for your help.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  4. #4
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by zooeyglass
    apologies...looked again - you'll have to quote for me or something, finding it hard to find. but i think my original question was answered, so thank you for your help.
    Instead, I'll teach you how to catch the proverbial fish.

    The FAQ starts out with a list of what's there. Since your questions are about how the game works, I'd suggest you have a look under IV Gameplay.

    Oh! Oh! I found something! "How does the recruitment system work" and just under it are "what is the difference between the regional and factional MICs" and "Where should I put Type1&2 and where should I put Type3&4?"; that sounds like it could be worth taking a look at. Scroll down there or use the search function to get there quicker, and there you should find your answers.
    Last edited by The Celtic Viking; 01-31-2008 at 15:40.

  5. #5
    Member Member zooeyglass's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    ah yes. i thought as much - just don't have enough time on my hands to trawl through the vast amounts of information stored here. I think it must have been that I saw 0.8 rather than 1.0 and so wanted to keep the distinction there. but thank you all the same, vicious monkey.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

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    Member Member Gugus's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by zooeyglass
    ....
    another q, on a similar topic - i find i can't build the factional barracks in most regions - can that only be built where there is type 1 government?
    My guess is that you'r palying as Romani? If so, then you have to wait till the reforms hit.
    G

  7. #7
    Member Member zooeyglass's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by Gugus
    My guess is that you'r palying as Romani? If so, then you have to wait till the reforms hit.
    G
    i first had the query as a Romani player, that's true - to confirm then, you can't build new factional barracks in conquered territories as Romani until you get one of the reforms?

    If the above is the case, does that mean that you can build factional barracks in conquered territories as other factions?

    I clearly have not been paying enough attention.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  8. #8
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    It depends which factions and which cities, e.g. the Koinon Hellenon can build a factional barracks in what were historically Hellenic colonies.
    - my first balloon, from Mouzafphaerre
    - LS balloon

    Modo Egredior
    https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
    "Do you know what's worth fighting for?
    When it's not worth dying for?"

  9. #9
    Member Member zooeyglass's Avatar
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    Default Re: Military complexes in EB1.0 - a cry for explanation.

    Quote Originally Posted by strategos alexandros
    It depends which factions and which cities, e.g. the Koinon Hellenon can build a factional barracks in what were historically Hellenic colonies.
    fair enough, i thought it might be something like that. thank you for your help.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

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