In my campaigns, the Samatians, Parthians and Saka (played by the ai) are nearly always among the first factions to be destroyed (without me interfering).
I think, steppe factions are at a severe disadvantage in RTW and also EB because they have to defend cities with units not suited to this task.
With the horde-option it would be more realistic and they would be able to fight in a more steppe-like way: don't defend a fixed position, stay on the move.
Also, it would be necessary to change the way the ai uses steppe troops. Horse archers for example should (if possible) retreat after having used up their missiles and having taken down some isolated, weakened units. Thanks to the TW-engine the use up their arrows - and after that, try to ride down even complete phalanxes. Such a raid should count as a victory for them, if they kill lots of enemys and retreat without severe losses. This change in tactics should also be factored in auto-battles.
If I play one of the steppe factions myself, I use these tactics, and armies without horse archers or quick cavalry are normally no match for my troops, they are whittled down in a succession of aggressive raids.
I guess that by this it would be prevented, that hordes of indian spearmen (Baktria) or hellenic phalangites (Seleukids) conquer the steppes - taking down the horse archers - incredible! Sarmatia, Parthia, Saka would be much more dangerous and nearly invincible on their home-turf.
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