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Thread: 1200 BC Mod-WIP/proposal

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  1. #1

    Default Re: 1200 BC Mod-WIP/proposal

    Thanks Athkara-that's great info and your signature is great. I'll be sure and use it.

    I was planning on having several 'free' factions included, so that various nomadic and barbarian civilizations are represented, but that will all have to fall into place. Right now Os decided to pursue other mods, and so I'm doing the project on my own. If anyone wants to join in... let me know!
    Major Sir Horton III, ADC, Royal American Rifles, The King's Own.

  2. #2
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: 1200 BC Mod-WIP/proposal

    A map is need?




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  3. #3

    Default Re: 1200 BC Mod-WIP/proposal

    Yes Caius, we are in need of a campaign map. I would like on as large as the engine will allow, and so I've not had much luck finding any help on it.
    Major Sir Horton III, ADC, Royal American Rifles, The King's Own.

  4. #4
    Member Member Athkara's Avatar
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    Default Re: 1200 BC Mod-WIP/proposal

    Well, right now and for the forseeable future I'm busy making the map for Asia ton Barbaron, but I can offer a bit of advise.

    After looking through a bunch of mapping tutorals and such, I've found the max dimensions for map_heights (same as map_climates and ground_types) is 1021x1021. By comparison the vanilla dimensions are 511x313. And yeah, big campaign maps make the game a lot more fun than one with the same scale as vanilla.

    Also, if you want a really good looking, and accurate, campaign map, and an easy job doing the map_heights file, this is the best way: https://forums.totalwar.org/vb/showthread.php?t=57828
    Yuezhi/Wusun historian & mapper for Asia ton Barbaron
    Asia ton Barbaron Map Preview I
    Asia ton Barbaron Map Preview II

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