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  1. #1
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Confused about BKB's Supermod

    There's one more thing...am I correct in assuming that no extra units become available to any faction, say, if I start in Early and then move over into the High era? I've read this somewhere in the main BKB thread, but I might have misunderstood it, so thank you if anyone can clear any confusion about this up.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

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    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Confused about BKB's Supermod

    Anyone know at all? Like I said, I have no idea if I misunderstood what I read a while ago, and don't remember where it is in that 101-page topic...

    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Confused about BKB's Supermod

    I don't honestly know on that one, I've only played one BKB campaign so far, and I did spot that some units I expected to be "early only" kept on coming into High, but you'd need to look at the unit_prods for definite answers
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    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Confused about BKB's Supermod

    Hmmmm...just checked the .txt files (the 'Prod' files) for units, and checked the Early_Modded_Crusaders_Unit_Prod11.txt for the mod - it appears that other units do become available in other eras, by the looks of it (using Excel for an easier view, and there's a column dedicated to the era in which the units are recruitable).

    I just thought that, from something I'd read, that no more units become available, and whatever you can build in Early is what you'll be limited to in the later eras, but it seems I misunderstood. I take it that the availability of units is limited because of the sheer number present in the mod, and some units that are recruitable if you start in High or Late may not be so if you start in Early, while others might be.

    In fact, each of the files, not just Early, but High and Late too - I noticed, they all have 260 units present (or less, as I just realised there are headings along the top rows...LOL). But nevertheless, about the same. Looks like I did misunderstand whatever I read, and other units can become available (but only so many).

    Looks like that's sorted, then.
    Last edited by Kaidonni; 02-06-2008 at 13:09.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  5. #5

    Default Re: Confused about BKB's Supermod

    Yes you're correct. Each campaign game has what was thought to be the maximum number of units and new units do become available in each era of a campaign game, but due to the lack of unit slots (or rather the profusion of units) some great units are unique to each campaign game.

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