Hmmmm...just checked the .txt files (the 'Prod' files) for units, and checked the Early_Modded_Crusaders_Unit_Prod11.txt for the mod - it appears that other units do become available in other eras, by the looks of it (using Excel for an easier view, and there's a column dedicated to the era in which the units are recruitable).
I just thought that, from something I'd read, that no more units become available, and whatever you can build in Early is what you'll be limited to in the later eras, but it seems I misunderstood. I take it that the availability of units is limited because of the sheer number present in the mod, and some units that are recruitable if you start in High or Late may not be so if you start in Early, while others might be.
In fact, each of the files, not just Early, but High and Late too - I noticed, they all have 260 units present (or less, as I just realised there are headings along the top rows...LOL). But nevertheless, about the same. Looks like I did misunderstand whatever I read, and other units can become available (but only so many).
Looks like that's sorted, then.![]()
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