As the title says, basicly I'd like to know a bit more about the characteristics of more than 2 turns a year ..
I know that a fair share of the community uses the 4-TPY-script and as I havent used it so far myself I figure asking people who have used it for campaigns would yield better results than try it out myself for a few turns ...
What I'm basicly after is a 12-TPY-script with a game-balance that very much over/under-balances some factions in winter/summer, together with huge desert/woodland-bonusses and so make it say pretty much impossible to take the desert from egyptians without a very well organised campaign, or take land from "winter-people" during the winter-turns ... etc etc ...
I'm not even sure if I can make decent combat-diffences in this area wich also shows in auto-calc, though for the sake of this concept I'll currently take for granted that it will, at least up to a certain amount ..
Anyway, back to the x-TPY-script, what I'd like to know is how people age, and how characters come to age, etc etc. Will you eventually be burried under family diplomats, spies .... when using 12-TPY or will age also be frosen, I recall something about characters only aging on a winter-turn, wich would mean a 4-turn winter isnt really an option ....
Basicly I'm just playing around with a few idea's that I think can really augment a campaign-game ....
edit;
I'll answer my own stupid questions .... :)
https://forums.totalwar.org/vb/showp...0&postcount=16
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