Originally Posted by Dreq-Kai
ooo thats good idea xD
Originally Posted by Dreq-Kai
ooo thats good idea xD
Is there any way to implement a similar system to Heroes of Might and Magic Necropolis armies. Their Necromancy skill allowed them to raise a % of undead after a victorious battle. It also allowed you to pick what kind of undead you wanted to raise, depending on what you fought. This would help a lot with making the Undead grow and become larger than their enemies, as they should be.
Hmm, it might be possible to have perhaps units of undead appear in your capital as you win victories using a script, but it wouldn't be that good a feature, would be a lot of work and would require a script. I wouldn't count on it...
EDIT: This belongs in the suggestions thread, I'll split and move it.
hmm that script sound interesting shame there is not and inslave option![]()
For Middenheim & The Empire!
This has been discussed before, and bottom line is: Raising dead in any form is virtually impossible, giving Vampire counts immensely high recovery rates after victorious battles to represent new zombies/skeletons being raised is not.
Necromancers will be represented by a ancillary that enhances healing rates.
Ah, that's stinks they can't make some kind of in-battle "raise the dead" skill. How awesome would that be. Summoning , or calling reinforcements while in battle wouldn't work either to simulate this?
you cant call reinforcements that are not there when the battle starts on the campaign mapOriginally Posted by Steel*Faith
For Middenheim & The Empire!
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