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  1. #1

    Default Bug list

    This is a thread for people to report any bugs they find in this mod.

    The information I need depends on what type of bug you find.

    1) If the mod crashes after loading for a battle (but before the battle starts) then one of the units is missing a texture. To solve this problem I need to know what units you and your opponent were using (including armour upgrades), and which factions you and the computer were using.

    2) If the mod crashes on the strat map after you do something I need to know what you did and in which campaign.

    3) If the mod unexpectedly crashed on the strat map after you end your turn but before your next turn starts then the computer is doing something that is causing the mod to crash. I need to know what the computer did and in which campaign.

    This thread on TWC also contains information about bug in this mod.
    http://www.twcenter.net/forums/showthread.php?t=144870
    Last edited by uanime5; 08-25-2008 at 12:06. Reason: Crash information
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Bug list

    Are battles, with that new battle formation, supposed to make troops run out of castle, a short while after you order them in? Is it do because of ememy soldiers still being on the walls and now you can't just simply "bypass" them, run for the center of town, and have them come off the walls and then get slaughtered by you? bloody !!! Exploit fixed??? Nah, I'm just joking. I'll get used to it in time, perhaps even love it.
    Eras Total Conquest, your Eras TW for Kingdoms.

  3. #3

    Default Re: Bug list

    The battle formations and AI actions are part of an AI improving mod by GrandViZ.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4

    Default Re: Bug list

    Quote Originally Posted by uanime5
    The battle formations and AI actions are part of an AI improving mod by GrandViZ.

    Totally fine. I was used to it by 3 oclock yesterday morning.

    Great mod!


    I wonder why so many people are having the campaigns always start in 1400. I'm playing 970 just fine.
    Last edited by Wladyslaw IV; 05-02-2008 at 01:55.
    Eras Total Conquest, your Eras TW for Kingdoms.

  5. #5

    Default Re: Bug list

    This mod has to copy several files to change the campaign, for example to play the 1300 campaign the mod has to copy the 1300 campaign versions of the files to the files M2TW uses. If this mod cannot do this it will default to the last campaign it was set to (this is 1400 because this was the last campaign I tested).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  6. #6

    Default Re: Bug list

    They're probably just running the bat and hitting enter, not picking a number for one of the campaigns.
    Eras Total Conquest, your Eras TW for Kingdoms.

  7. #7

    Default Re: Bug list

    Hi there. I just downloaded your mod and thanks to some of your answers I was able, for the very first time ever, to adjust a mod to my own preferences. Thanks.

    That being said, I wanted to report three issues which are appearing in my employment of your Era's mod.

    The time is 970, the faction, Hispania, and I'm seeing three things.

    First thing - an old problem I first encountered in Deos Vult, there is a massive depression outside Toledo to the northwest which, if one's army is in the area, makes fighting a battle impossible. Your entire force is literally stuck in a hole provided of course you don't end up with a CTD if you happen to have unit size set to huge and have a full strength stack. That needs to be addressed.

    Second thing - some of the units are insisting that they look like grey roman peasents. It's not just one, but several. Nearly all the moslem units which the Spanish can recruit, save the peasents, have that sprite on their unit card. They dont' look like Roman peasents on the field, Granadine Jinettes are clearly on horseback carrying javilings, but the sprite on the card insists on being a Roman peasent so it makes moving them about on the battle difficult since you have to read before you can be certain to select.

    Third thing- for some crazy reason or another, the banners carried be each of your armies on the main map is in a persistant state of design change. One moment they look like they are supposed to, tall and narrow with shading to represent relative strength, then they become small little squares, then they become short and wide. It's really having no effect on game play, but it does look funky.

    So if you could address these issues, it would be a good thing. Otherwise, I like very much what you have done, especially the part about how to adjust the settings so that I can address a few things on my own.

  8. #8

    Default Re: Bug list

    1) I have no idea how to fix this, it may involve redrawing the map or changing the terrain. My mod and the Deos Vult mod most likely have the same problem because we're using the same Big Map mod.

    2) This is due to missing unit cards (the grey peasant is the default card). Adding the missing unit cards will fix this problem.

    3) I don't know why this is happening but I think it's related to the large number of faction symbols I'm using.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  9. #9

    Default Re: Bug list

    Unanime: 2) This is due to missing unit cards (the grey peasant is the default card). Adding the missing unit cards will fix this problem.


    Me: Okay . . . that's something I have no clue as to how to do. Are you saying that they are already there in the mod and I need to make a few adjustments or are you saying that you need to fix that?

  10. #10

    Default Re: Bug list

    You could fix it if you unpacked the vanilla mod, however it's probably easier for me to fix it.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  11. #11

    Default Re: Bug list

    Okay, after playing about 100 years of Hispania from 970 I decided to play the Irish from 1200. I kicked the English out and launched a crusade and got my first diplomats out and discovered two new bugs, one of which was just the bug in the 970 Era, and the other killed the game for me.

    First bug - as I noted, the Grey Roman Peasents showed up. Well they show up in 1200 as well in the Irish faction, but this time they are the picture in the Unit description box.

    Second bug - Irish Diplomats and Priests get one mission for their entire lifespan. I've got two heretics spreading heresy in Ireland and four priests who have already tried to eliminate them once. Consequently they are no longer able to stop heresy as they are convinced they already performed a mission this turn . . . same with the Diplomats, but it wasn't as annoying since the English seemed determined to bribe them after a few turns so I was making a new diplomat for each mission. Never the less I simply no longer wish to play the game with this issue. It renders useless some rather important units. That needs to be fixed asap.

    You have some very nice ideas, but the Mod needs some polishing and this bug has to be addressed.

  12. #12

    Default bug report

    I have played version 2.3, it's awesome. TKS!
    The bug found:
    1500AD, Venice, the family tree button is grey cannot be trigged.

  13. #13

    Default Re: Bug list

    Venice doesn't have a family tree since the Doge was elected, not the son of the previous Doge. Several other faction also don't have family trees for similar reasons (HRE and Teutonic Order).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  14. #14

    Default Re: Bug list

    I found 2 bugs well 1 cant be clasified as a bug
    Anyway im playing as Serbia and the Serbian Husars have their weapons flying over their heads its really weird


    The other not so bug is that serbian commanders say yes my SULTAN!!
    We didnt have a sultan so is there a way to make them talk like byzantine or other commanders

  15. #15

    Default Re: Bug list



    well it didnt let me post an image with 1 post so here it is

  16. #16

    Default Re: Bug list

    Hi, I have a bug to report.

    Just downloaded the 2.3, and started a 1200 campaign as Norway.

    I besieged Stockholm on turn 2 or 3, and then the Swedish sent an army to attack me, and then I elected to fight on the battle map. While the loading screen came up it crashed to blackscreen and I had to alt+F4 to remove it. I will check other campaigns to see if battles in general crash it, or whether it seems to be a one-off.

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