Arcana I checked out your save file and was able to find the problem. In the 1200 campaign I misnamed an event in the campaign script file (local_crusader_king and local_crusader_regeant) so when your king died the mod couldn't find the event and crashed. I then corrected the event in the campaign script file and tested the mod, only to have it crash from the same error again. I then realised that a save file doesn't register any changes in the campaign script, so I made a new event with the incorrect name and this fixed the problem. I'll upload the fixed file a part of a patch, along with the other missing files.
Also Arcana the reason why some of the strat flag symbols are wrong is that you've made this mod into a Kingdoms mod (your error log mentioned a lot of files in the Americas campaign). In Kingdoms it ignores the 'eras\data\banners\symbols9.tga' file; so Byzantium, Sweden, Bulgaria, Ireland, Croatia, and Cyprus will all have the wrong faction symbol. To fix this problem rename the 'symbols9.tga' file 'symbols10.tga', 'symbols10.tga' file 'symbols11.tga', and 'symbols11.tga' file 'symbols9.tga'. This should give you the correct strat flag symbols.
Regarding your mid battle crash if you have a lot of units in one place this can cause the mod to crash (usually during castle sieges). Try fighting the battle on a lower unit size setting.
The trait problem was due to a trait in the 'eras/data/export_descr_character_traits.txt' file being given the wrong name. I've modified this. I don't know why a diplomat had a trait making them more easy to bribe (I didn't make the traits) but I've changed it so they have more chance to bribe someone else.
I was able to fix the invisible Sudanese Tribesmen but I'm having trouble with the Germanic Sergeant Spearmen. Can you see them when they're controlled by factions other than the HRE? Also what armour level are they at?
Mocha I'm still invetigating your crash. I don't think it's related to the campaign script.
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