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  1. #1

    Default Re: Bug list

    This mod has to copy several files to change the campaign, for example to play the 1300 campaign the mod has to copy the 1300 campaign versions of the files to the files M2TW uses. If this mod cannot do this it will default to the last campaign it was set to (this is 1400 because this was the last campaign I tested).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Bug list

    They're probably just running the bat and hitting enter, not picking a number for one of the campaigns.
    Eras Total Conquest, your Eras TW for Kingdoms.

  3. #3

    Default Re: Bug list

    REPLY - so you get the email

    Any named character, be it king, diplomat, general, priest, dies far too often. Maybe you should lower the variables.

    Can't think of any others at the moment.

    EDIT

    Seljuk (spelling myself) is spelt wrong.


    EDIT

    Some reason the Danish diplomat will say, written, the Kingdom of Denmark, but says "I've come bearing word from Scotland" or whatever and will also have a Scottish accent.

    EDIT

    Something else. My preference settings get reset to default every time I boot up the game. Does this affect a saved game that I would have to set them back every time I want to continue a campaign, or are the preferences stored in the save file and I would only have to set them back for every new game?
    Last edited by Wladyslaw IV; 05-04-2008 at 06:16.
    Eras Total Conquest, your Eras TW for Kingdoms.

  4. #4

    Default Re: Bug list

    The diplomats / priests keep dying because I've changed the age at which agents and general start to die from 60 to 18. If you wish them to live longer open the eras/data/descr_campaign_db.xml file and change the

    <old_age uint="18"/>
    to
    <old_age uint="50"/>

    and they won't die until they're 50.

    This mod changes to lower setting because it is programmed to do this. To raise the setting just open the 'eras.cfg' and change the following settings to the values below:

    building_detail = high
    effect_quality = high
    unit_detail = high
    vegetation_quality = high


    The Danish diplomats say the come from Scotland because of an error with the sound files (I thought I'd corrected all these problems).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Bug list

    I keep the settings on low so I can jack up unit sizes to huge.

    Maybe I'll just replace that file with the default one.

    Comment though:

    Is vanilla M2 still playable with this, where exactly can I find those two files overwritten (as if I'll need them) and can Kingdoms be installed and still run (vanilla) over this?

    EDIT

    You said only the basic units are available in 970. What are the 'requirements' for the more advanced ones, later on? Time?
    Last edited by Wladyslaw IV; 05-07-2008 at 11:42.
    Eras Total Conquest, your Eras TW for Kingdoms.

  6. #6

    Default Re: Bug list

    The vanilla and kingdoms are both playable if this mod is installed (the Kingdoms mods are installed in a seperate folder).

    The files this mod adds to the vanilla data folder are the 'data\ui\strategy.sd' and 'data\ui\shared.sd'. These files just tell M2TW where to find the new faction shields, so they shouldn't affect the vanilla.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Bug list

    Quote Originally Posted by Wladyslaw IV
    You said only the basic units are available in 970. What are the 'requirements' for the more advanced ones, later on? Time?
    *coughs* Ahem.


    EDIT

    Is there anyway to make 7 turns to end a war upon Papal "suggestion" to 10 turns? or even 12?
    Last edited by Wladyslaw IV; 05-07-2008 at 22:55.
    Eras Total Conquest, your Eras TW for Kingdoms.

  8. #8

    Default Re: Bug list

    Time is required for the chainmail (1000) and archers (1066) events.

    I haven't ever tried to increse the length of mission but this may work. Open the 'eras\data\descr_missions.txt' file and find the following:

    Code:
    mission	cease_hostilities ; (NOT SUITABLE FOR VARIANTS)
    {
        POPE_MISSION
        image_path_issued	pope_mission_issued
        image_path_expired	pope_mission_expired
        image_path_success	pope_approval
        image_path_failed	pope_mission_failed
        duration 5
        score_modifier 0.8
        turn_start		3
        paybacks
    and change the 'duration' from 5 to 10. This should make the mission last a longer number of turns.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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