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  1. #1

    Default Re: Bug list

    I keep the settings on low so I can jack up unit sizes to huge.

    Maybe I'll just replace that file with the default one.

    Comment though:

    Is vanilla M2 still playable with this, where exactly can I find those two files overwritten (as if I'll need them) and can Kingdoms be installed and still run (vanilla) over this?

    EDIT

    You said only the basic units are available in 970. What are the 'requirements' for the more advanced ones, later on? Time?
    Last edited by Wladyslaw IV; 05-07-2008 at 11:42.
    Eras Total Conquest, your Eras TW for Kingdoms.

  2. #2

    Default Re: Bug list

    The vanilla and kingdoms are both playable if this mod is installed (the Kingdoms mods are installed in a seperate folder).

    The files this mod adds to the vanilla data folder are the 'data\ui\strategy.sd' and 'data\ui\shared.sd'. These files just tell M2TW where to find the new faction shields, so they shouldn't affect the vanilla.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Bug list

    Quote Originally Posted by Wladyslaw IV
    You said only the basic units are available in 970. What are the 'requirements' for the more advanced ones, later on? Time?
    *coughs* Ahem.


    EDIT

    Is there anyway to make 7 turns to end a war upon Papal "suggestion" to 10 turns? or even 12?
    Last edited by Wladyslaw IV; 05-07-2008 at 22:55.
    Eras Total Conquest, your Eras TW for Kingdoms.

  4. #4

    Default Re: Bug list

    Time is required for the chainmail (1000) and archers (1066) events.

    I haven't ever tried to increse the length of mission but this may work. Open the 'eras\data\descr_missions.txt' file and find the following:

    Code:
    mission	cease_hostilities ; (NOT SUITABLE FOR VARIANTS)
    {
        POPE_MISSION
        image_path_issued	pope_mission_issued
        image_path_expired	pope_mission_expired
        image_path_success	pope_approval
        image_path_failed	pope_mission_failed
        duration 5
        score_modifier 0.8
        turn_start		3
        paybacks
    and change the 'duration' from 5 to 10. This should make the mission last a longer number of turns.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Bug list

    Hi, first post here :)

    First of all, let me just congratulate you on a great mod. This mod got me back into M2:TW. Finally, a mod which all but dispenses with annoying rebels and makes the game about a dozen times more entertaining and challenging. I love it. :)

    I'd like to report that the screen cuts to black on the strategic map when you try to view Italy in 2.2. Now, I did try to use the fixed descr_rebel_factions.txt file you uploaded, however it didn't seem to make any difference - it still happens. However I've noticed it only happens in wintertime, and it seems to be prevalent in the 1200AD campaign.

    Sorry if I'm being a n00b by posting this as I'd guess you prolly already know about it, but anyway I thought I'd mention it.

    Also - just a thought - but I'm sure that professional units should probably be better than their equivalent militia - in the 1200 campaign I noticed that the English Levy Spearmen, according to unit card, is actually slightly worse than the Spear Militia. I'm unsure as to how many other units have this, but I just noticed it early on and thought it seemed a bit off.

    Anyway, sorry for taking up your valuable time, and good luck with the mod :) I shall be watching it with great interest! :)

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