*coughs* Ahem.Originally Posted by Wladyslaw IV
EDIT
Is there anyway to make 7 turns to end a war upon Papal "suggestion" to 10 turns? or even 12?
*coughs* Ahem.Originally Posted by Wladyslaw IV
EDIT
Is there anyway to make 7 turns to end a war upon Papal "suggestion" to 10 turns? or even 12?
Last edited by Wladyslaw IV; 05-07-2008 at 22:55.
Eras Total Conquest, your Eras TW for Kingdoms.
Time is required for the chainmail (1000) and archers (1066) events.
I haven't ever tried to increse the length of mission but this may work. Open the 'eras\data\descr_missions.txt' file and find the following:
and change the 'duration' from 5 to 10. This should make the mission last a longer number of turns.Code:mission cease_hostilities ; (NOT SUITABLE FOR VARIANTS) { POPE_MISSION image_path_issued pope_mission_issued image_path_expired pope_mission_expired image_path_success pope_approval image_path_failed pope_mission_failed duration 5 score_modifier 0.8 turn_start 3 paybacks
4 Seasons (6 Empires battle for supremecy); 3.0 version
http://www.twcenter.net/forums/showthread.php?t=172698 (Thread)Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
http://www.twcenter.net/forums/downl...o=file&id=2165 (Download mod)
https://forums.totalwar.org/vb/forumdisplay.php?f=253 (Forum)Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version
http://www.twcenter.net/forums/downl...o=file&id=1820 (Download)
Hi, first post here :)
First of all, let me just congratulate you on a great mod. This mod got me back into M2:TW. Finally, a mod which all but dispenses with annoying rebels and makes the game about a dozen times more entertaining and challenging. I love it. :)
I'd like to report that the screen cuts to black on the strategic map when you try to view Italy in 2.2. Now, I did try to use the fixed descr_rebel_factions.txt file you uploaded, however it didn't seem to make any difference - it still happens. However I've noticed it only happens in wintertime, and it seems to be prevalent in the 1200AD campaign.
Sorry if I'm being a n00b by posting this as I'd guess you prolly already know about it, but anyway I thought I'd mention it.
Also - just a thought - but I'm sure that professional units should probably be better than their equivalent militia - in the 1200 campaign I noticed that the English Levy Spearmen, according to unit card, is actually slightly worse than the Spear Militia. I'm unsure as to how many other units have this, but I just noticed it early on and thought it seemed a bit off.
Anyway, sorry for taking up your valuable time, and good luck with the mod :) I shall be watching it with great interest! :)
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