Results 1 to 30 of 59

Thread: Bug list

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Bug list

    Quote Originally Posted by Wladyslaw IV
    You said only the basic units are available in 970. What are the 'requirements' for the more advanced ones, later on? Time?
    *coughs* Ahem.


    EDIT

    Is there anyway to make 7 turns to end a war upon Papal "suggestion" to 10 turns? or even 12?
    Last edited by Wladyslaw IV; 05-07-2008 at 22:55.
    Eras Total Conquest, your Eras TW for Kingdoms.

  2. #2

    Default Re: Bug list

    Time is required for the chainmail (1000) and archers (1066) events.

    I haven't ever tried to increse the length of mission but this may work. Open the 'eras\data\descr_missions.txt' file and find the following:

    Code:
    mission	cease_hostilities ; (NOT SUITABLE FOR VARIANTS)
    {
        POPE_MISSION
        image_path_issued	pope_mission_issued
        image_path_expired	pope_mission_expired
        image_path_success	pope_approval
        image_path_failed	pope_mission_failed
        duration 5
        score_modifier 0.8
        turn_start		3
        paybacks
    and change the 'duration' from 5 to 10. This should make the mission last a longer number of turns.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Bug list

    Hi, first post here :)

    First of all, let me just congratulate you on a great mod. This mod got me back into M2:TW. Finally, a mod which all but dispenses with annoying rebels and makes the game about a dozen times more entertaining and challenging. I love it. :)

    I'd like to report that the screen cuts to black on the strategic map when you try to view Italy in 2.2. Now, I did try to use the fixed descr_rebel_factions.txt file you uploaded, however it didn't seem to make any difference - it still happens. However I've noticed it only happens in wintertime, and it seems to be prevalent in the 1200AD campaign.

    Sorry if I'm being a n00b by posting this as I'd guess you prolly already know about it, but anyway I thought I'd mention it.

    Also - just a thought - but I'm sure that professional units should probably be better than their equivalent militia - in the 1200 campaign I noticed that the English Levy Spearmen, according to unit card, is actually slightly worse than the Spear Militia. I'm unsure as to how many other units have this, but I just noticed it early on and thought it seemed a bit off.

    Anyway, sorry for taking up your valuable time, and good luck with the mod :) I shall be watching it with great interest! :)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO