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  1. #1

    Default Re: Bug list



    well it didnt let me post an image with 1 post so here it is

  2. #2

    Default Re: Bug list

    Hi, I have a bug to report.

    Just downloaded the 2.3, and started a 1200 campaign as Norway.

    I besieged Stockholm on turn 2 or 3, and then the Swedish sent an army to attack me, and then I elected to fight on the battle map. While the loading screen came up it crashed to blackscreen and I had to alt+F4 to remove it. I will check other campaigns to see if battles in general crash it, or whether it seems to be a one-off.

  3. #3

    Default Re: Bug list

    Sorry for the doublepost, I can't see how to edit the post above - No, it doesn't seem to have an effect on other battles. I attacked Ireland and France as England and nothing happened. It might be because multiple enemies took part? Unsure...

    Also, the Longboat uses the Peasant picture in the unit description. Now I know this may be a placeholder, but if not I thought I should mention it.

    Thanks!

  4. #4

    Default Re: Bug list

    Quote Originally Posted by 15Seraph15 View Post
    I found 2 bugs well 1 cant be clasified as a bug
    Anyway im playing as Serbia and the Serbian Husars have their weapons flying over their heads its really weird

    The other not so bug is that serbian commanders say yes my SULTAN!!
    We didnt have a sultan so is there a way to make them talk like byzantine or other commanders
    The Serbian Hussar bug is probably a mesh error. I'll have to check the mesh file.

    The Serbian commanders say Sultan because the sound files this mod uses contain too many Middle Eastern voices and not enough European ones (I ended up with the version I have by chance after trying to make the Xenophile mod work, so I don't want to try to change it). Changing where the faction is in the descr_sm_factions.txt files will change their voice type but it can also change every other voice type.


    Quote Originally Posted by Arcana View Post
    Hi, I have a bug to report.

    Just downloaded the 2.3, and started a 1200 campaign as Norway.

    I besieged Stockholm on turn 2 or 3, and then the Swedish sent an army to attack me, and then I elected to fight on the battle map. While the loading screen came up it crashed to blackscreen and I had to alt+F4 to remove it. I will check other campaigns to see if battles in general crash it, or whether it seems to be a one-off.

    Also, the Longboat uses the Peasant picture in the unit description. Now I know this may be a placeholder, but if not I thought I should mention it.
    This was most likely caused by a missing texture. Can you please tell me which units were in your army and the Swedish army, so I can check them.

    The Peasant picture is a placeholder and shows that a unit image is missing. Which faction has this peasant image instead of the longboat one?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Bug list

    The Norwegian faction has the peasant placeholder. I haven't checked, but I imagine it's the same story with any faction which uses Longboats.

    And the same thing occurred with Denmark too, when I sieged Oslo and the sieging army was attacked by Norwegian forces. In the army, I had European Spear Militia, European Peasant Archers, a General and I think maybe some Viking Raiders possibly. I would imagine the Norwegians (and indeed the Swedish in the Norwegian problem) had much the same sort of kit.
    Basically, whatever forces you start the game with as either Norway or Denmark it occurred with as I had hired no mercenaries at that point with Norway. I did hire two Mercenary Spearmen as Denmark, though I doubt it is them.

    Also, a point for Denmark - When you start the Danish campaign, you have a Danish princess, Cardinal and Merchant...all of which spawn on the Iberian Peninsula. Quite a way away from Denmark! :P

  6. #6

    Default Re: Bug list

    I've found the problem, the Norwegian Spear Militia were missing a shield texture. To fix this problem go to the website below, download the 'final kite_norway_norm.rar', unpack it, and put the 'final kite_norway_norm.texture' in the 'eras\data\unit_models\attachmentsets' folder (default location 'C:\Program Files\SEGA\Medieval II Total War\eras\data\unit_models\attachmentsets').

    http://www.twcenter.net/forums/showt...51#post2641851

    The Danish agents were on the Iberian Peninsula because I forgot to change their vanilla coordinates (let me know if you find any other agents in the wrong place).
    Last edited by uanime5; 08-08-2008 at 00:40.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Bug list

    Thankyou! :) It works fine now, however I noticed this texture bug during the ensuing battle. It was a Swedish unit of Scouts - I can't comment as to whether it affects all Scouts.



    Also I'm sure you're aware of the nationality voice bug where different factions seem to have the wrong accent and speech - for example Norway and Denmark both refer to themselves as English, and the Swedish are referred to as Spanish in the pre-battle speech.

    I'm guessing it's probably not solvable due to the fact you've used Saxons and others to make the numbers up, right?

    Another point, and this isn't a bug - is it possible to allow Diplomats-and maybe Princesses-the ability to initiate more than one 'mission'? As in, currently a Dip can only speak to one person/town per turn. Is it possible to make it so they can conducted as many as they can reach in one turn, as it's really annoying having to wait until the next turn to speak to another person?

  8. #8

    Default Re: Bug list

    One of the mods I used remade Scout's mesh files (these affect the shape of the soldiers). However they also changed the Peasant Padded texture this unit used (the texture is the skin over the mesh). So when I used a normal Peasant Padded texture the soldier was displayed incorrectly. I can fix this by modifying the battle_models.modeldb file.

    Regarding the voice types they are spilt into 8 catagories: English, Scottish, French, German, Mediterranean, East_European, Arabic, and Mongolian. For this mod I'd need the following voice catagories: English (1), Scottish (2), French (1), German (2), Mediterranean (9), East_European (10), Arabic (4), and Mongolian (1). However I have too many of some types and not enough of others, so I can't get them all working correctly. It also doesn't help that Mediterranean and East European voice types are very similar on the strat map.

    I don't think it's possible for agents to perform more than one mission per turn (I think this is hard coded).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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