One of the mods I used remade Scout's mesh files (these affect the shape of the soldiers). However they also changed the Peasant Padded texture this unit used (the texture is the skin over the mesh). So when I used a normal Peasant Padded texture the soldier was displayed incorrectly. I can fix this by modifying the battle_models.modeldb file.

Regarding the voice types they are spilt into 8 catagories: English, Scottish, French, German, Mediterranean, East_European, Arabic, and Mongolian. For this mod I'd need the following voice catagories: English (1), Scottish (2), French (1), German (2), Mediterranean (9), East_European (10), Arabic (4), and Mongolian (1). However I have too many of some types and not enough of others, so I can't get them all working correctly. It also doesn't help that Mediterranean and East European voice types are very similar on the strat map.

I don't think it's possible for agents to perform more than one mission per turn (I think this is hard coded).