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  1. #1

    Default Re: Bug list

    Can you save your game the turn before the crash and upload the save file to rapidshare (I need it for testing purposes).

    Your save files are located in the 'C:\Program Files\SEGA\Medieval II Total War\eras\saves' folder.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Bug list

    Here is the savegame http://rapidshare.com/files/151486456/03.sav.html.

    Maybe it is a problem that I use the german version?

  3. #3

    Default Re: Bug list

    Some other rather unusual behaviour in game:

    1) No music plays on the campaign map as Wales.
    2) Also, they have no family tree. Is this because they use the Teutonic Order's slot? It doesn't have any effect on gameplay I guess, but I noticed it...
    3) I couldn't call a crusade on the Cuman Khanate (1200), even though they're a muslim faction...is crusade-able factions restricted to the Holy Land and any excommunicated factions? Maybe this is simply a vanilla gameplay element I hadn't noticed before (in which case ignore it :P )
    4) I spotted some more units with weirded cards/unit preview pics. Will get the list soon.

  4. #4

    Default Re: Bug list

    Mocha I'm trying to find the cause of the crash. So far I've ruled out guilds, traits, ancillaries, and the campaign script. I don't think I've come across this bug before.


    1) This is a bug, I'll have to look into it (I probably forgot to add them to the 'eras\data\world\maps\base\descr_sounds_music_types.txt'.

    2) Wales does not have a family tree because the High King of Wales was not an heraditory title (in many cases it was awarded post humorously).

    3) Crusades can only be called against regions that have a high Catholic Christian population but are not controlled by an Christian faction or are controlled by an excommunicated Christian faction. Also some regions have the a 'crusade' hidden resource, which allows you to call crusades against them regardless of how Christian they are. Try sending some priests to one of the Cuman Khanate's regions to make it more Christian.

    4) Awaiting the list.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Bug list

    Oh, additional: Noticed many factions have their campaign map flags all swap-changed everywhere.

    F'rinstance:

    Ireland have a Rebel crossed-swords flag. The Eastern Roman Empire have the Irish Harp, some Rebel armies bear a red Templar-like cross.

    And ahh, didn't know that about 2 and 3. Thanks :) Will get back to you sometime today about the unit cards. I'm going to start a campaign as every faction to try find them. :P

    Also, Diplomats sometimes gain a trait called User of Religion when they're trained near a Merchants' Guild. I get the feeling the names are crossed, since the actual trait involves a 10% cost to bribe (can Diplomats even be bribed?).

    Also, found out that Ayyubid Sudanese Tribesmen and the HRE's Germanic Sergeant Spearmen are invisible in battle - you can see the Sudanese Tribesmen's shadows, but their bodies aren't there. The GSS don't even have shadows.

    Hokai, here is your list of what I got so far:

    1200 Campaign:
    Welsh Skirmishers (as mentioned previously) have no unit card or unit description pic - they use the RTW peasant placeholder.
    Meirionnydd Spearmen - Unit Description picture only (the unit card pic is ok)

    Also, a Venetian cardinal spawns in Florence region, which is HRE controlled in this campaign.

    1300
    English Levy Spearmen have no unit card pic. They are also, strangely, weaker than the European Spear Militia...which doesn't make a lot of sense considering that Levy Spearmen are trained from castle.
    European Merchant Cavalry Milita have no unit card or description pic.

    Empires Campaign
    Kalmar Union Sword-Staff Militia have no unit card or description pic.
    Sufavids Dynasty faction profile speaks of a rocket launcher, but isn't one.


    Also experienced a strange crash mid-battle against the HRE. They had a spear-heavy army (mostly european spearmen and militia, with a couple of peasant archers). My army was comprised of albanian cavalry, bulgar brigands and peasant archers, and lots of spearmen. I've used this army before without trouble and the battle started without incident. I was just running some troops to flank and the game decided to go nuts. Probably JOOTT but thought I'd mention. No units seemed to be missing their models either. The battle occurred just north of Pest, on a very craggy terrain with a henge on it.
    Last edited by Arcana; 10-10-2008 at 14:13.

  6. #6

    Default Re: Bug list

    Hm, seems I've hit a crashy bug on this turn. It happens when the Rebels faction logo is displayed in the AI turns.

    I have created a rapidshare link with system.log.txt and my savegame as I'm unsure exactly what happened to cause it, or what was happening at the time. My guess is that a rebel settlement got captured.

    Linky

  7. #7

    Default Re: Bug list

    Arcana I checked out your save file and was able to find the problem. In the 1200 campaign I misnamed an event in the campaign script file (local_crusader_king and local_crusader_regeant) so when your king died the mod couldn't find the event and crashed. I then corrected the event in the campaign script file and tested the mod, only to have it crash from the same error again. I then realised that a save file doesn't register any changes in the campaign script, so I made a new event with the incorrect name and this fixed the problem. I'll upload the fixed file a part of a patch, along with the other missing files.

    Also Arcana the reason why some of the strat flag symbols are wrong is that you've made this mod into a Kingdoms mod (your error log mentioned a lot of files in the Americas campaign). In Kingdoms it ignores the 'eras\data\banners\symbols9.tga' file; so Byzantium, Sweden, Bulgaria, Ireland, Croatia, and Cyprus will all have the wrong faction symbol. To fix this problem rename the 'symbols9.tga' file 'symbols10.tga', 'symbols10.tga' file 'symbols11.tga', and 'symbols11.tga' file 'symbols9.tga'. This should give you the correct strat flag symbols.

    Regarding your mid battle crash if you have a lot of units in one place this can cause the mod to crash (usually during castle sieges). Try fighting the battle on a lower unit size setting.

    The trait problem was due to a trait in the 'eras/data/export_descr_character_traits.txt' file being given the wrong name. I've modified this. I don't know why a diplomat had a trait making them more easy to bribe (I didn't make the traits) but I've changed it so they have more chance to bribe someone else.

    I was able to fix the invisible Sudanese Tribesmen but I'm having trouble with the Germanic Sergeant Spearmen. Can you see them when they're controlled by factions other than the HRE? Also what armour level are they at?


    Mocha I'm still invetigating your crash. I don't think it's related to the campaign script.
    Last edited by uanime5; 10-11-2008 at 14:28. Reason: Trait problem added
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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