Staff
Project designer, chief modder, scripter, text editor: uanime5
Open Positions
Skinner
Unit maker
Faction banner / symbol maker
If you are interested in any of these roles please PM me.
Mods current used in this mod
Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. (http://www.twcenter.net/forums/downl...o=file&id=1602)
Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. (http://www.twcenter.net/forums/downl...o=file&id=1643)
New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. (http://www.twcenter.net/forums/downl...o=file&id=1522)
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory). (http://twcenter.net/forums/showthread.php?t=106060)
Highways mod (selenius4tsd): add highways (http://www.twcenter.net/forums/downl...o=file&id=1125)
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