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Thread: Imperial Might - Rebalancing mod Open-Beta release

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    Default Imperial Might - Rebalancing mod Open-Beta release

    I'd like to announce my vanilla RTW rebalancing mod, Imperial Might. It balances the RTW campaign so hopefully the Gauls and Seleucid Empire will remain longer, the Britons and Egypt won't rampage through the map, and the Roman's won't expand without a fight, but enjoy a slight stalemate. Hopefully.

    I have made numerous strat map changes, such as changing ownership of regions, increasing garrisons and armies, changing starting money, and some hidden resource behind the scenes work to help Gaul and Seleucia. Gaul, Germania, Scythia, and Parthia can all form hordes as well.

    I have done some rebalancing on the battlemap, but I'd like to add some more units so it is only roughly balanced. I have added the secondary hit-point fix to help some factions with auto-calc hopefully, as well as give Carthage some pushing power.

    I have included some mini-mods as well:
    Davy Jones (HorseArcher) Skymod 1.3
    Riczu74's Strat model add-on
    Nebuchednezzar's Mercenary X-Pack
    Darth Frigus' faction symbols and banners.

    A big thanks to those modders who granted me permission of their work. Also thanks to makanyane, Aradan, DVK, and others who have helped me along the way with some great ideas.

    I am releasing the open-beta to you right now, for some feedback. This is mainly for campaign feedback, but feel free to offer feedback on battles as well. This mod does require BI 1.6, but it is in a mod-folder and thus does not overwrite any vanilla files.

    Open-beta 0.8 download link:
    http://www.twcenter.net/forums/downl...o=file&id=1818

    Install to your RTW directory. Copy the BI shortcut on your desktop, and right click and open properties. At the end of the target line, add
    Code:
     -show_err -nm -mod:imp
    right after the RomeTW-BI.exe". Right after the ", include the space before -show_err.

    Roman_Man#3
    Last edited by Roman_Man#3; 02-02-2008 at 04:03.

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