@TWFanatic, and others who are confused: the way the game 'reads' the code in the EDU requires recruitable units to be 'strategically' positioned in the file, lest other weird and unwanted effects come into play; hence why the number of recruitable generals defined is so limitted.
And we're pretty much at the internal limit we set ourselves so we have plenty left for EB2. That's not the magical 500 units hardcoded limit of the RTW enigne, but some X less, because EB2 apparently comes with the same magical limit of 500 and we don't feel like axing EB1 units we want to keep in EB2 only because of 'bad design'...
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