1- Gameplay balancing and AI behaviour are the reasons for the movement points in EB1 (which are higher than vanilla). It will probably have to be similar in EB2. Since it is a turn based game, there has to be some sort of restriction.

2- Using material from a game that not everyone owns in a different game might not work...

3- Impossible due to hardcoding. The engine allows only 20 units in one army and a max of 240 men in one unit (though I think 200 per unit might be the M2 max).

4- The game engine dictates the birthrate to equal approximately the same number of family members as towns you own. Since it is impossible to kill people/children through scripting, it would be impossible to represent child mortalities anyways.

5- Again, impossible to script deaths.

6- Characters gain age every winter season. EB2 will probably have the same four-turn per year system with three 'summers' and one winter so that characters will age one year per year (four turns).

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9- There is a lot of internal concepting on population growth, farming, trade, and city sizes. All I can say is look forward to previews or the eventual release.

10- See previous...

11- Politics and diplomacy are hardcoded and we are bound by the system.

12- There was concepting on this idea of loyalty, too...