Me neitherOriginally Posted by pezhetairoi
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Me neitherOriginally Posted by pezhetairoi
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Europa Barbarorum Secretary
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In descr_character_traits.txt look up type4_governor and reduce the penalty to your liking.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Regarding that fix, I installed it for the same reasons but it doesn't seem to work with already existing client rulers; however, the newly "trained" ones can move. Strange indeed... is it fixable?
And another thing: does the AI ever build level 4 government? In that case, can I make sure they DON'T move their client rulers around?
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
One way to get around it is to build up the regional MIC to levels 5, which will allow you to recruit a local general who can command troops in the region.
The script automatically places the best type the faction can get in the settlement for the AI - ie. at worst III. So the issue is thankfully moot.Originally Posted by SunShadow
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Actually, tht's not true. I verified again and it just doesn't work for any client ruler... I'll check to have installed it correctly.Originally Posted by SunShadow
Maybe I had just selected a random mercenary general when I checked the first time?
EDIT: had a look to the file, here it is:
This is AFTER installing the fix; the only difference with the original is the first "Effect MovementPoints" wich is set to -20... so I have to reduce the same line in "Level Type4_Governor1" as well?Trait Type4Governor
Characters family
Level Type4_Governor
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 1
Effect MovementPoints -6
Effect Influence 1
Effect Law 1
Effect Defence 1
Level Type4_Governor1
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 2
Effect MovementPoints -100
Effect Influence 1
Effect Law 1
Effect Defence 1
Last edited by Pezlu; 02-04-2008 at 16:33.
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
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