Hold SHIFT to get a finer-grained zoom.I do find the zoom levels a bit too pre-described for my taste. It's not progressive, it's in stages, and I couldn't always get the distance I wanted.
The real-time nature of RTS games as well as the possibility of gaining a decisive material advantage by efficient building tend to blind people to the available options. For example, Starcraft's combat is actually technically more complex than that of Total War games, with more rock-paper-scissors relationships, more units to manage at once and more meaningful micromanagement. But it doesn't matter much if your opponent turtles, techs up, and lets you build a huge force of Hydralisks.Admittedly most of the RTS games I've played appear to have plenty of options. It's the fact they don't truly which causes me to dislike the genre.
The correct response against a teching-up turtler is to rush them. This is also the case in Sins, and the computer can do this against you as well. You'll need to balance teching up and force building to get a meaningful game. Fortunately in Sins, you can control the AI's playstyles to more closely match your own.
Real battles are better than the very limited stuff in the tutorials, though the criticism is definitely justified.Battles are visually boring. The ships sit still and shoot thin red lines at each other. I'd expected some manoeuvring, different types of weapons firing.
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