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  1. #1
    Deranged rock ape Member Quirinus's Avatar
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    Default Faction migrations

    Nope, I'm not talking about hordes in BI, but regular factions in vanilla RTW. I've seen a guide for Germania that advocates abandoning the home provinces, and then swoop down and settle in Italy.

    I'm sure that's possible, viable even, with other factions. For example, is it a viable strategy to throw everything at Egypt and settle there as the Seleucids? Is it a good idea to move out of Sicily and Campania to Asia Minor as the Scipii?

    What are your thoughts on faction migrations?
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  2. #2

    Default Re: Faction migrations

    They are good for say poor economy faction like Sythia to say Greece

  3. #3

    Post Re: Faction migrations

    It depends on the faction and the strategic, monetary and current military importance of the place you are moving to. This has to be compared with your current location and situation, than your target region's situation.

    For example, I often find, as the Julii, that settling in Egypt is a wise move due to the wealth and population boom of the area. Although this would be an intelligent tactic, abandoning Egypt to move to the poor and deprived lands of Scythia probably wouldn't be.

    Last edited by Omanes Alexandrapolites; 02-05-2008 at 18:00.
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  4. #4
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Faction migrations

    Ooh, that's a thought. How would do do that, and how many turns would that take, approximately? I actually tried settling Crete and Rhodes once as the Brutii. I was in deficit for many turns, and was utterly dependent on other factions (Macedon, Greeks, Pontus, Egypt), but the money just came rolling in once I had Rhodes and a few other coastal provinces. The Julii took over my lands in Italy.

    If you move the Julii to Egypt, who takes your former lands in Italy? Does the Brutii/SPQR do that, or are they overrun by Gaul/Germania/Dacia?
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  5. #5

    Post Re: Faction migrations

    I typically sell my old Italian lands to either the Brutii or the Scipii when I've finished with them. If they won't give me money for them I usually let them rebel, resulting in me getting a batch of senate missions ordering me to take them back.

    The Brutii or the Scipii usually take them off the rebels hands eventually though, and sometimes they even go North a short distance, coming into contact with the Gauls. Although they never stray too far in that direction, it can be entertaining watching a differing version of R:TW's usually uniform expansion.

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  6. #6
    sucks Member Punicus's Avatar
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    Default Re: Faction migrations

    I like the starting positions of most of the factions I play as, so I never really gave this much thought. But I find it pretty interesting now that I consider it. Omanes basically hit the nail on the head as far as reasons for doing this go, so there's no use in repeating what has been said, but I will definitely try this sometime when I need to.
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  7. #7
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Faction migrations

    I can't stand not having Sparta,Byzantium,and Rhodes under my spear.
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  8. #8
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
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    Default Re: Faction migrations

    Quote Originally Posted by Quirinus
    I'm sure that's possible, viable even, with other factions. For example, is it a viable strategy to throw everything at Egypt and settle there as the Seleucids?

    What are your thoughts on faction migrations?
    It sure is possible.
    all you have to do is abando all your settlements.

    Youll own them still for a while but eventually other factions and rebels will take them over. a good strategie to get rid of them is to raise the taxes as high as they can go and get all the money you can from them.

    you then destroy another faction and take their territory.

    have fun.
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  9. #9

    Default Re: Faction migrations

    I usually destroy the city's buildings and raise the tax rate to very high, either way, I'll either get the money or lose the city, everyone wins.

  10. #10
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Faction migrations

    Some thoughts on my Massiliote Greek game that I abandoned-- raising taxes to very high and letting the cities go rebel isn't a particularly good idea if you have a long way to travel, as that will leave you high and dry with no income. That nearly did me in early in the campaign, when my troops had only just landed in Transalpine Gaul. Luckily I had been hoarding my cash before that, and even then I only just managed to stay in the black by aggressively expanding up north to Lugdunum and west to Narbo Martius and Osca.

    Do the demolish-buildings-and-raise-taxes thing only if you're very sure of getting your target provinces within the next couple of turns or so.
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  11. #11

    Post Re: Faction migrations

    If migrating I always keep the settlements for as long as I can. Although I migrate everything useful from them, I always maintain one unit of peasants to hold out in a seige should one arise and keep the populace at bay.

    Regardless, I don't develop these settlements, and simply leave them for enemies to find and take off my hands. Even then I hold out as long as I can in the case of a siege, wiping out all my buildings whenever I predict an assault is coming.

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