Results 1 to 30 of 30

Thread: Faction migrations

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Faction migrations

    Ooh, that's a thought. How would do do that, and how many turns would that take, approximately? I actually tried settling Crete and Rhodes once as the Brutii. I was in deficit for many turns, and was utterly dependent on other factions (Macedon, Greeks, Pontus, Egypt), but the money just came rolling in once I had Rhodes and a few other coastal provinces. The Julii took over my lands in Italy.

    If you move the Julii to Egypt, who takes your former lands in Italy? Does the Brutii/SPQR do that, or are they overrun by Gaul/Germania/Dacia?
    WARNING! This baseline signature should never appear on screen!

  2. #2

    Post Re: Faction migrations

    I typically sell my old Italian lands to either the Brutii or the Scipii when I've finished with them. If they won't give me money for them I usually let them rebel, resulting in me getting a batch of senate missions ordering me to take them back.

    The Brutii or the Scipii usually take them off the rebels hands eventually though, and sometimes they even go North a short distance, coming into contact with the Gauls. Although they never stray too far in that direction, it can be entertaining watching a differing version of R:TW's usually uniform expansion.

    Dawn is nature's way of telling you to go back to bed

  3. #3
    sucks Member Punicus's Avatar
    Join Date
    Feb 2007
    Location
    Buffalo, New York
    Posts
    110

    Default Re: Faction migrations

    I like the starting positions of most of the factions I play as, so I never really gave this much thought. But I find it pretty interesting now that I consider it. Omanes basically hit the nail on the head as far as reasons for doing this go, so there's no use in repeating what has been said, but I will definitely try this sometime when I need to.
    "In peace, sons bury their fathers. In war, fathers bury their sons." - Herodotus
    and proud.

  4. #4
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: Faction migrations

    I can't stand not having Sparta,Byzantium,and Rhodes under my spear.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  5. #5
    sucks Member Punicus's Avatar
    Join Date
    Feb 2007
    Location
    Buffalo, New York
    Posts
    110

    Default Re: Faction migrations

    Quote Originally Posted by SpartanGlory198
    I can't stand not having Sparta,Byzantium,and Rhodes under my spear.
    Indeed, generally that whole area is just a fantastic economic homeland. And it's quite centralized. Only one boat trip to Africa and Italy, if I remember correctly.
    "In peace, sons bury their fathers. In war, fathers bury their sons." - Herodotus
    and proud.

  6. #6

    Post Re: Faction migrations

    Way back in the days of RTW 1.0 I used to use Macedon as a migratory faction, mainly to avoid dealing with the Romans before I was ready. I'd abandon Greece and if things went to plan I'd end up with Byzantium, Nicomedia, Sardis, Rhodes, Hallicarnassus, and Pergamum, a good base of operations. Sadly this option was removed in later versions of the game as it became far harder to trade provinces (even at a loss) without a large cash bribe as well.

    My Alternative, in the late game, became to forcibly migrate other factions by bribing enemy cities outside of my zone of control and then handing them over to other weak and or distant factions like Britain or Dacia. Seeing Egypt overrun by massive and powerful Celtic armies from England was fun. Anyway just pointing out here one need not migrate personally to see its effects, it can be a passive game of population redistribution as well. Cheers!
    Last edited by Julius_Nepos; 02-08-2008 at 04:10.
    "Religion is a thing which the king cannot command, because no man can be compelled to believe against his will..."

  7. #7

    Default Re: Faction migrations

    It could be fun to say change everyones starting positions with the descr_start

  8. #8
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Faction migrations

    Quote Originally Posted by Julius_Nepos
    Way back in the days of RTW 1.0 I used to use Macedon as a migratory faction, mainly to avoid dealing with the Romans before I was ready. I'd abandon Greece and if things went to plan I'd end up with Byzantium, Nicomedia, Sardis, Rhodes, Hallicarnassus, and Pergamum, a good base of operations. Sadly this option was removed in later versions of the game as it became far harder to trade provinces (even at a loss) without a large cash bribe as well.

    My Alternative, in the late game, became to forcibly migrate other factions by bribing enemy cities outside of my zone of control and then handing them over to other weak and or distant factions like Britain or Dacia. Seeing Egypt overrun by massive and powerful Celtic armies from England was fun. Anyway just pointing out here one need not migrate personally to see its effects, it can be a passive game of population redistribution as well. Cheers!
    I actually tried that, but I've found that a lot of the time, other factions will simply refuse your gift. I find this odd-- anyone ever encounter something like this?
    WARNING! This baseline signature should never appear on screen!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO