Whatever gets into 1.1.
Truth is, doing work on the battles is a lot harder than many probably originally thought. Take Panion: there is this ravine running down the center and each side split into two armies. So, what does the AI, the big limiting factor in all this, do?
Does it analyze the lay of the land and have each army confront the one in front of it? No! It has them march around in a confused manner and then sends them across the ravine. So what do I have to do then?
Well, I need to script the battle to a certain point and make an educated guess on when and how the player would come into contact with enemy units. Many times that just doesn't work. Hell, I can't even get elephant units to attack each other. They just sit there plinking away at one another with arrows. And this is the pattern for many of the more complicated battles I hoped to work on - including Raphia and the Fight against Molon. In the end, I might make another one of them multiplayer just so that all my work doesn't go to waste.
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