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Thread: PAK Files

  1. #1
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default PAK Files

    Does anyone know what is in each of the .PAK files? I used Xpak and deleted them, but then the custom battle interface went wierd. Help!
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  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: PAK Files

    yes and no ...

    I've made an unpacked sort of archive of the .pak's but its .. er .. changed ...

    just do the same, unpack each .pak 1 by 1 and create an unpacked archive of your own ...


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  3. #3
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: PAK Files

    After you unpack them, try re-naming the packs. For example, mine are ui_0-11111 so the game has no possible way of recognizing them. If you deleted the paks, get them back or re-install the game...you've done a no-no

    Also, as i presume you did, put the contents of packs/DATA into the actual data folder.
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  4. #4
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    Thanks!
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    That as per their orders, here we fell.

  5. #5
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    Actually, it doesn't work - I get the logoes and other images messed up in battle!
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  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: PAK Files

    so what have you got now? .pak's renamed and all content from unpacked versions moved into data, from data/packs/data?

    or something else? what new content are you trying to add/change?
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  7. #7
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    I wanted to change the Macedon symbol into the alexander version, but I found that when I ended a custom battle the symbol on the table was still the vanilla one. Now I have (sans paks) an Interface which puts the numidia symbol over the captain banner and various other anamalies - HELP!
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    Ō zein', angellein Lakedaimoniois hoti tēide
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  8. #8
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: PAK Files

    RTW does this and screws up all the symbols (eg instead of a cursor you get a faction symbol or some other random symbol) but I think if you leave the packs in the data/packs folder and then extract them and copy the extracted files all to the data folder then you can change the extracted stuff and it will be effective in game (thats what i've done before I think).

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  9. #9
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    Xpak doesn't seem to recognise one of the patch paks - is there a more recent version? Mine said (I think) 0.25
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  10. #10
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    Sorry, der Ubern00b has just discovered how to unpack them one at a time, and it seems to be working!
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    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  11. #11
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: PAK Files

    No, wait it still doesn't work, can anyone post an unpaked version of RTW1.5's paks? thanks in advance
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    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  12. #12
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: PAK Files

    Flying,

    Can you restate what you are trying to achieve? - please explain fully. Pack files are not your enemy
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  13. #13
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: PAK Files

    Basically if you unpack the pak files and then move them to the right place in the directory so as to use the game in an open format (and then delete the paks) then the game doesn't read the open files the right way and many of the symbols (eg the round tick and cross buttons, the ok buttons, the factions symbols etc) all get jumbled around so instead of an ok button theres a macedon symbol.

    Flying is trying to unpack all the files so he can openly mod the files without having to pack them together again to test them. I was under the impression that it was possible to mod the open files and still use the packs and the game would still detect your changes and not read the packed info.

    Basically we need clarity on how the game loads its paks and will paks overwrite the stuff in the data directory or will stuff in the data directory overwrite the paks?

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  14. #14
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: PAK Files

    Create a modfolder, leave the original game untouched, and use mod_0.pak for files that cannot be repathed and/or do not work from within a modfolder, drawing off those in vanilla where you wish. mod_1.pak will take priority over mod_0.pak should you wish to use that; this same logic exists for the priority of pak files.

    There are threads on this I believe - search for "mod_0.pak" and I'm sure you'll find out how it all works. It's not really necessary to unpack vanilla files to use them, only as a point of reference. I've done very extensive modding and never needed to delete pak files and copy their contents to vanilla.
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