Hi all,
Figured I'd post this here for the folks who, like myself, still play MTW.
Over the past few years I've been working on a mod for my own use, using the Viking era map and focusing on the post-Roman, pre-Viking era of Britain. I put together the factions by using Starkhorn's "Adding a New Faction to VI" guide, and changed some other stuff around as well, such as adding new units (no new images, however -- just renamed and re-tweaked units taken from the VI campaign and the MTW campaign). The map remains the same, as map-modding is beyond my ability.
There are still some things that I'd want to change eventually (some of the faction leaders' names, for example), but the mod is quite playable and, dare I say it, fun and challenging. I made it by myself, so there are some things that I'm sure aren't totally historically accurate; nevertheless, I tried to keep the "feel" right throughout.
So, although I originally just made it for myself, I now wonder if anyone else might be curious and interested to try it out. If so, I need to know how to make it available.
Here are some of the features of the mod:
Game beginning in the 5th century AD, as several pagan Germanic peoples are carving out kingdoms for themselves on the coasts of eastern and southern Britain, while Celtic kingdoms are trying to establish themselves and the heirs of the Roman rulers are desperately trying to maintain control.
10 Catholic factions:
-Irish
-Scots
-Picts
-Welsh
-Strathclyders
-Votadini
-the Men of Rheged
-the Men of Gwynedd
-Dumnonians
-Romano British
3 Pagan factions
-Angles
-Saxons
-Jutes
Many "new" units, including Hearthweru, Night Raiders, Cornish Bandits, Teulu, Keelmen, Gododdin Cavalry, Tryggmen, Ecgum Geneatas, and many more.
Different Conquest victory conditions: possession of critical lowland regions of Britain will be necessary to win the game.
No Watchtowers or Border Forts: Agents become crucial for maintaining security and spying out enemy forces.
No Vikings: Hordaland and Jutland begin as Rebel provinces, reachable only by agents.
Challenging gameplay: Many factions begin with only one or two provinces; but even factions with more land at the start will find it hard going. With so many factions on the map, the AI seems much more aggressive than the standard Viking campaign, as everyone tries to secure their own little kingdom and give themselves some elbow-room.
Anyway, if there is anyone interested in trying this out (I'd love to hear feedback, too!), I'll need to know how to upload it or mail it or whatever. If not, no big deal!
Merry Christmas and Happy Holidays!
CountMRVHS
-------------edit by drone----------------------
The mod can be downloaded here.
The unit fix can be found here.
------------------------------------------------
Bookmarks