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  1. #1

    Default Making Money

    Running LTC 3.1 so without kingdoms, and i have a major problem of not making any money :/ ive never had this sort of issue in original medieval or rome, but in m2tW i have always had money issues. anyone have some tips to generating some monies.

    normally i have nearly all towns with only a few castles in my homeland for training purposes. i generally dont use alot of merchants, should i be putting them on every avaiable resource? i upgrade all my towns with markets etc, and i still have troubles

    the only thing i can assume is that ill have to leave smaller garrisons, attack with smaller armies and not waste so much money on building stuff i dont need :D

    any suggestions would be helpful

    Cheers Knoddy
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Making Money

    Quote Originally Posted by knoddy
    Running LTC 3.1 so without kingdoms, and i have a major problem of not making any money :/ ive never had this sort of issue in original medieval or rome, but in m2tW i have always had money issues. anyone have some tips to generating some monies.

    normally i have nearly all towns with only a few castles in my homeland for training purposes. i generally dont use alot of merchants, should i be putting them on every avaiable resource? i upgrade all my towns with markets etc, and i still have troubles

    the only thing i can assume is that ill have to leave smaller garrisons, attack with smaller armies and not waste so much money on building stuff i dont need :D

    any suggestions would be helpful

    Cheers Knoddy
    Merchants are worth the trouble, but not if you aren't budgeting properly to begin with.

    MOST of your expenses should go to offensive armies.

    Defensive (free) militias and perhaps a well placed defensive stack in the heart of your territory or near a hostile border is fine.

    The rest of your expenses should be on public order until maximum taxation is reached, then focus on your biggest trade centers and upgrade with farms, ports, grain xchanges, etc.

    offensive stacks can be disbanded or sent on kamikaze missions if you need to balance your budget. Just send any good troops and your generals home first.

    Merchants make money via distance from capital, value of merchant, and value of resource. If you travel across the globe for timber... good luck making any money. If you have gold, but in your backyard, it won't be worth AS much. Probably still more than the timber.

    Of course, if your merchant is still grade one, you won't ever make any serious money with him. As long as you can make back your 500 initial florins, you're fine.

    Money is better spent on expanding your empire, building raiding armies, and developing your own trade with neighbors.

    Don't overload yourself with defensive troops, field too many offensive armies if you aren't a blitzer who is confident in his abilities, or build trade buildings in a population 1000 village.

    Build up your main cities first, expand your trade routes, and don't waste money on little cities. Lower their taxes, field a chivalrous governor, and then watch it expand rapidly. Then you can build public order and trade buildings.

    My blitzkrieg theory doesn't suggest any major economic planning... the slow growth of your cities doesn't necessitate much construction, and pillaging florins pay for your necessary armies.
    #Winstontoostrong
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  3. #3

    Default Re: Making Money

    Um, this may sound stupid, but do you have trade rights with other countries?

    By the way you describe it, you either A) don't have any trade rights, or B) have way too many soldiers.

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Making Money

    Quote Originally Posted by Poncho400
    Um, this may sound stupid, but do you have trade rights with other countries?

    By the way you describe it, you either A) don't have any trade rights, or B) have way too many soldiers.
    It's not a stupid question. Being at war with all bordering nations and having trade rights is unlikely.

    I maintain alliances, military access, and trade rights until I am ready to do a massive, sudden backstab that cripples or destroys a nation (or nations) in a single turn.

    Trade rights assist in your early development. But having more cities is better than having trade with rival nations.

    I DO have way too many soldiers. That's why I am an insane blitz warlord. Check out my threads below.
    #Winstontoostrong
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  5. #5

    Default Re: Making Money

    i have trade rights with heaps of peoples so thats not the issue. i think i just waste too much money on buildings i dont really need and try and have too many troops for my size :)
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Making Money

    Quote Originally Posted by knoddy
    i have trade rights with heaps of peoples so thats not the issue. i think i just waste too much money on buildings i dont really need and try and have too many troops for my size :)
    You say you have too many troops. I say there is no such thing.

    (different styles of play, for sure...)

    If you have troops, you have a disposable weapon with which to expand your empire or weaken your enemy.

    You could use those troops to box your enemy in, to guard river crossings, to rack up devastation in his lands, to sack his cities, to cover his ports and force a sally. You can send them on suicide missions and replace them easily.

    Troops are better than money. but if you don't use them, they are merely a drain.

    Give yourself some kind of advantage.

    Either take a risk with few troops and build up florins, or build up troops and take a risk with few florins. One has got to give. Having massive troop levels and massive florin levels is only possible after you have built a massive empire. I favor the more troops method to build that massive empire. Some favor the economic game.

    Pacifism is the slow route to victory, or the fast route to defeat.
    #Winstontoostrong
    #Montytoostronger

  7. #7
    Member Member WhiskeyGhost's Avatar
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    Default Re: Making Money

    beware if giant army costs. Don't have a stack of high cost units just sitting around, unless they all happen to be veterans or something. To stave off the high upkeep costs of some units, only build them if your going to apply them ASAP. I often do this with things like Peasants, where i expect to throw them into a fight in 3 turn max from when i train them.

    Remember, an army that isn't out killing something, is essentially just eating up your florins. If you end up with peace agreements and hostilities cease with your neighbors, keep a border garrison, maybe a half stack of re-enforcements, and get rid of any superfluous units (especially non-high ranked high upkeep units like cavalry).

    When i first started playing, i always wondered why my income was low, until i realized that last mission I completed gave me 4 units of 250 upkeep cavalry which basically drained 1000 florins every turn they sat around doing nothing


    "Don't mind me, i happen the have the Insane trait....." -Me

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