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  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Making Money

    Unless you do plan to blitz at the start, I've found your economy develops a lot better with low tax rates. The growth brought about by having low taxes soon brings in more cash than high taxes on a smaller population. In addition, this gets you high chivalry Generals that can massively increase growth in your settlements. In my current Turkish campaign, Caesarea was a Citadel by the time I got the eastern horde message, and was training Qapukulu by the time they arrived.
    At the end of the day politics is just trash compared to the Gospel.

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Making Money

    I actually find that the strategy of lumping 8 or more generals together and going on a VERY QUICK crusade or jihad, and having them all take the target in a single stack nets you 8+ high chivalry (5+) governors.

    FAR more effective than lowering taxes.

    Admittedly a useless strategem for Orthodoxies.
    #Winstontoostrong
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  3. #3
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Making Money

    The problem with that though, especially with Crusades, is that your high chivalry characters may all be on the other side of the map, with no way to get home except fighting or annoying everyone by walking on their land. In my current campaign as the Turks, I'm letting some characters gain chivalry through having low taxes in cities, and I send the ex-Jihading characters to my castle settlements.

    I only have one dread character in that campaign right now, mostly because he picked up a very cool ancillary I have never seen before, the Dread Knight. Looks like something out of warhammer...

    Anyway, through having low taxes, building religious buildings, and not building brothels etc, my Generals in cities typically pick up at least 6 chivalry, while the low taxes themselves contribute to growth.
    At the end of the day politics is just trash compared to the Gospel.

  4. #4

    Default Re: Making Money

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Caledonian Rhyfelwyr

    I only have one dread character in that campaign right now, mostly because he picked up a very cool ancillary I have never seen before, the Dread Knight. Looks like something out of warhammer...

    Anyway, through having low taxes, building religious buildings, and not building brothels etc, my Generals in cities typically pick up at least 6 chivalry, while the low taxes themselves contribute to growth.


    Dread knight retinue sounds pwnage! What are its stats? and might you know you got it/triggered getting one. i'd add that quick to my already dread FLeader (8dread despite being a grand crusader, due to assasins).

    Oh another (?): So generals in cities w/ low taxes (or is it normal)will add to his chivalry? Wouldn't he get something like sloppy taxman or later worse?

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  5. #5

    Default Re: Making Money

    I just won my first LTC campaign (as France) and I had trouble getting used to the slow development caused by low income. I micromanaged a lot and build farms and roads first. I did as Ryflewyr suggested, lowering taxes to stimulate growth. It really helped to go on crusades as often and for as long as possible, because your upkeep costs are dramatically lowered, especially if you take a couple of generals and your high maintenance units. You can sack and exterminate crusade targets and not take a loss in rep or chivalry, which really helps out the cash situation. Just don't be stupid like I was and join a crusade against an ally without first cancelling the alliance.

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