Units being retrained take one slot each as do units being recruited. So you'd get more troops by recruiting new units rather than retraining old ones.Originally Posted by predaturd
Units being retrained take one slot each as do units being recruited. So you'd get more troops by recruiting new units rather than retraining old ones.Originally Posted by predaturd
Pinky: "Gee Brain, what do you want to do tonight?"
The Brain: "The same thing we do every night, Pinky - Try to take over the world!"
In RTW you could actually recruit one brand new unit, plus retrain another eight (even if they have only one man in them) for one turn. Unleased as long as you have the money and the population for that. If ever tried to retrain an army of 19 fully depleted units, you'll know what provlem is to find about 1500man in freshly exterminated city. In MTW 2 the population is not a problem, but you can recruit or retrain 3 units at max.
IIRC the only unit that gets 0 exp replacements, is the type that auto-retrain (General's Bodyguard) over time. Thats probably due to the fact if you have 1 bodyguard with 3 gold chevrons, its not very fair for you to regenerate more 3 gold chevron guards for free every turn (not to mention that unit would be more of an assault unit then a protection unit).
"Don't mind me, i happen the have the Insane trait....." -Me
When they get 300 kills per battle does it matter?Originally Posted by WhiskeyGhost
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It seems to me that it costs slightly less per man to replace than to recruit from scratch.
Just my opinion, but I tend to feel that the retraining bonus that RTW and MTW2 give you are unfair - I'd rather see the new recruits be green. In the old MTW I would take my remnants and combine them to get full, experienced units - retraining a handful of soldiers - even mercs - and then getting a full-valored unit for a couple of extra bucks seems gamey.
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