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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Territories

    You mean Vindobona/Pannonia and the Ak-Ink/Eravacouw border that seems a bit odd? Segestica/Pannonia-Illyrica is quite far from the Danube and already has a river just inside its border.

    I like having rivers as borders too, but for some peoples rivers just weren't the borders. Some tribes lived along a river and controlled both sides, so the territory was made in such a way. The Romans (and maybe Makedones earlier) were the ones who decided that the Danube would be the border.


  2. #2

    Default Re: Territories

    Ok. So one might expect some changes, then.

    I came up with some other questions, not really related to this topic, but I'll post them here anyway, since they have to do with the factons' locations:

    1. I suppose that all factions that were incorporated into EB1 will be in EB2, but will their territories change? I mean, with new factions and a slightly rearranged map, changes might need to take place.

    2. this is actually not in any way related to the original topic, but what colours will the 10 new factions have? It seems most colours have already been used for the first 20 factions, and so it seems that the new ones will be forced to appear in different shades of red, blue and brown. or will they have, like in the original RTW, two colours per nation?

    Just curious...


  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Territories

    1- Starting territories will be unchanged, for the most part. New factions won't make other factions loose territory, since the factions in EB1 are only given what they controlled historically, not what other (new) factions controlled, those are entirely rebel in EB1. And most of the new or removed territories will come and go to regions in 'rebel' hands in EB1.

    There may be some unrelated changes. For example, Sophene might have been in the hands of the Hai at the start date and not a Seleukid dependant.

    2- The one color per faction will remain. There are many different shades possible, though. And some factions might have similar colors but are on opposite sides of the map, so it won't really matter. (example: The Romani and the Saka nealry have the same color in EB1, but it rarely matters.)


  4. #4

    Default Re: Territories

    Quote Originally Posted by MarcusAureliusAntoninus
    You mean Vindobona/Pannonia and the Ak-Ink/Eravacouw border that seems a bit odd? Segestica/Pannonia-Illyrica is quite far from the Danube and already has a river just inside its border.

    I like having rivers as borders too, but for some peoples rivers just weren't the borders. Some tribes lived along a river and controlled both sides, so the territory was made in such a way. The Romans (and maybe Makedones earlier) were the ones who decided that the Danube would be the border.
    Hmmm... makes sense. I what I have done so far is to roleplay that the area across the river is a demilitarised zone under surveillance, and it works well. The devestation penalty from enemies across the rivers are always annoying though.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  5. #5

    Default Re: Territories

    just played a Teutonic campaign and liked the feature when you can retrain not only factional trrops but also local mercenaries. only on the territories where you can find them for hire though. will be nice to see this implemented in EB2.

  6. #6
    Not your friend Member General Appo's Avatar
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    Default Re: Territories

    Yeah, that makes sense doesn´t it.
    I mean if you hire a band of Samnite Spearmen and then let them fight a couple of battles and lose some men, then the next time they stop in Samnite lands the captain of that band is obviously going to look for some fresh recruits to bring the unit back up to number. After all, you have to pay them more upkeep the more there are of them.
    The Appomination

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  7. #7

    Default Re: Territories

    Quote Originally Posted by General Appo
    Yeah, that makes sense doesn´t it.
    I mean if you hire a band of Samnite Spearmen and then let them fight a couple of battles and lose some men, then the next time they stop in Samnite lands the captain of that band is obviously going to look for some fresh recruits to bring the unit back up to number. After all, you have to pay them more upkeep the more there are of them.
    yep.
    another feature, and actually the reason why i started playing Teutons in the first place, is partially restricted recruitment that relies on religious conversion! now you cannot simply capture a fortress and get all your factional troops availeble, but only a small fracture of a lower tier ones. really surprised me that CA desided to go in this direction. vanila recruitment is a big no no for me, the biggest factor that always put me off.

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Territories

    Being able to retrain mercenaries is a feature of M2TW. I'm not sure, but I would imagine that it is hardcoded.
    Last edited by MarcusAureliusAntoninus; 02-13-2008 at 08:18.


  9. #9

    Default Re: Territories

    Don't forget to change the city in Crete if you were going to do that.

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