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Thread: Kingdoms Mod for the main campeign?

  1. #1

    Default Kingdoms Mod for the main campeign?

    I got an idea for a mod, but I'm to unskilled to create it (I tried and failed).
    I wanted to alternate to main campeign so that it includes a lot of kingdoms stuff (except from america campeign)...
    This means adding factions (ireland, norway, scotland, wales, teutonic knight order, lithunia, kingdom of jerusalem, principal of antiochia), perhaps giving land to the mongols and make them playable, raise the starting year to something arround 1250 or something like that, adding new recruitable units to old faction (For example Greek flamethrowers). Rebalancing the game on base of the England campeign, which I think is the best official balance I ever enjoyed in MTWII (with feudal knights stop being gods of war and things like that), maybe removing all Knight Orders from the catholic factions exept the knights of santiago for the knights of st. john, the templars and teutonic knights all got their very own faction. This will also prevent catholic nations that shall not have a good cavalry such as england from recruiting these knights.
    To match the higher number of nations their should also some provinces be added.
    Maybe including more individual diplomatic starting situation including hate, friendship, alliances and war with any neiboughrs the nation has.
    Maybe also including the "You need so and so much of your religion here to recruit these guys"-system so that it is not anymore possible to recruit Gothic Knights directly after conquering Jerusalem.

    Since I think the basic Idea of including kingdoms content into the main campeign is a quite obvious one - I wanted to ask: Are their perhaps already mods that try exactly that? And if not - is their maybe a modder who got to much time? ^^
    "Cum vellet, congrederetur: intellecturum, quid invicti Germani, exercitatissimi in armis, qui inter annos xiiii tectum non subissent, virtute possent."
    Ariovist in Ceasar's De Bello Gallico

  2. #2

    Default Re: Kingdoms Mod for the main campeign?

    I think its a good idea, but I have little knoledge on modding. Sorry.

  3. #3

    Default Re: Kingdoms Mod for the main campeign?

    All I know is that you could add some files such as the voices and unit types into the grand campaining to make it a little bit easier. That's all.

  4. #4

    Default Re: Kingdoms Mod for the main campeign?

    Check for Grand Unit Addon Mod (for Retrofit) by Yakaspat at http://totalwarforums.com/
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  5. #5

    Default Re: Kingdoms Mod for the main campeign?

    Thanks Lestat.

    Your link goes to the main Total War forum, though, and not directly to my mod. Try this link intead.
    -Candelarius, aka, Yakaspat

  6. #6

    Default Re: Kingdoms Mod for the main campeign?

    @Candel

    Is it a requirement I have Kingdoms? Would it install withough so I could use the teutons anyway(Im a teuton fanatic) ? Just wondering before I spend time downloading. I dont think I will have Kingdoms till another week later.
    Owner and Operater of PC and Console Games forum.

  7. #7

    Default Re: Kingdoms Mod for the main campeign?

    Sorry about the click me smileys, I dont know why those are there.
    Owner and Operater of PC and Console Games forum.

  8. #8
    Voluntary Suspension Voluntary Suspension stilgar's Avatar
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    Default Re: Kingdoms Mod for the main campeign?

    I'm developping this mod.

    Check this thread (I'm sinople) :
    All Factions for the Grand Campaign

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