To address each of your points in order:
Yes, you are overcomplicating things somewhat. That's okay, though; we're here to help.Originally Posted by ArtistofWarfare
Here's how it works:
Any time you want your faction's particular Crusading Knights (Hospitaller, Santiago, Templar, or Tuetonic) to start with the +1 valour bonus, then your Crusade(s) must originiate in the province with that bonus. In other words, the French & English would need to launch future Crusades from Jerusalem to get v1 Templars, the Spanish/Aragonese need to launch Crusades from Leon to get v1 Knights of Santiago, and so on.
So in your specific case, you would need to launch all your Crusades from Malta in order for your Knights Hospitaller to start with the +1 valour bonus.![]()
Not almost useless -- IS useless. Provinces with +1 valour bonuses to *any* kind of foot knights in vanilla MTW/VI do absolutely nothing. Rhode's bonus would only be worth anything if there was a specific unit called Hospitaller Foot Knights. Likewise, the bonus in Ile de France doesn't help unless someone were to specifically add Chivalric Foot Knights to the game.Originally Posted by ArtistofWarfare
It was only a minor oversight on CA's part that these bonuses were left in, but it's caused considerable confusion over the years -- such as now.![]()
A certain number of troops will sponaneously appear in the province from which the Crusade originates, but *only* in that province. However, you can deliberately add men to the Crusade as it passes through your lands, and troops from your regular units may automatically join the Crusade as well.Originally Posted by ArtistofWarfare
Perhaps I can better explain this by giving you an example. Let's say I'm playing a Spanish campaign -- which is common for me-- and that I want to launch a Crusade against the Almohads, with the specific goal of taking Morocco from them. And for this particular scenario, we'll say that I already own the Iberian peninsula. Here's how it would go down:
I'll build a Chapter House in Leon (after first building a Keep and a Church, of course). I then train a Crusade marker there. Once I feel I'm ready, I pick up the Crusade marker and drop it on the province of Morocco; a message will pop up verifying whether I wish to Crusade there, and that I must pay a certain amount to do so. Once I've confirmed Morocco as my Crusade's destination, the Crusade marker will be back in Leon....but now it will have turned into an army stack as well, with usually around 300-500 men. With a certain amount of luck, at least some of these troops will be Knights of Santiago, along with some Order Foot, and probably a certain number of Fanatics. All of these units are "free" (aside from what I paid to launch the Crusade in the first place) -- they don't cost me any money to train or maintain, so long as they're part of the Crusade's army stack.
Now what I'll do is begin moving the Crusade stack towards Morocco, one province at a time. As the Crusade proceeds southward from Leon, it may pick up and/or lose troops along the way, depending on the zeal of my provinces as it passes through. (Note: If my Crusade picks up troops along the way, that usually means that a lot of my regular army "defected" to the Crusade -- this is something you need to be prepared and watch out for.) In addition, I'll often purposefully drag & drop troops onto the Crusade as it passes to further augment it's strength. (Hey, I don't have to pay my men if they're on Crusade, so why not?)
After several turns, the Crusade will reach Morocco. I may or may not have to fight to take it, depending on whether the Almohads decide to give battle or simply flee. Once the province is mine, the Crusade "disbands" into regular army stacks (whom I now have to start paying again). Any surviving Crusading units -- Fanatics, Order Foot, or Knights of Santiago -- will remain part of my army, although they still cannot be trained.
So that's how a typical Crusade goes (and Jihads as well, by the way). I hope my explanation helped.![]()
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