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Thread: Editing factions cities in RTW

  1. #1
    Could be your God Member Abokasee's Avatar
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    Default Editing factions cities in RTW

    Hello I trying to make a bartixan mod again, (pics will be released soon-ish), and Im replacing with numidia, when I modded the campain so they start in boshphorus (its the town sticking out of that huge lake sort of thing, forgot its name) and moved all of numidia towns to slaves, now i get a errorless CTD with any campain I start, so here is the file:

    Code:
    faction	numidia, sailor mao
    denari	10000
    settlement
    {
    	level huge_city
    	region Bosphorus
    
    	year_founded 0
    	population 1200
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building imperial_palace
    	}
    	building
    	{
    		type defenses epic_stone_wall
    	}
    	building
    	{
    		type barracks royal_barracks
    	}
    	building
    	{
    		type equestrian circus_maximus
    	}
    	building
    	{
    		type missiles siege_engineer
    	}
    	building
    	{
    		type market curia
    	}
    	building
    	{
    		type port_buildings dockyard 
    	}
    }
    
    character	Asaixaoixasizix, named character, leader, age 16, , x 178, y 51 
    traits GoodCommander 2 , Energetic 2 , Intelligent 1 , Drink 1 , Bloodthirsty 2 
    ancillaries armourer
    army
    unit		carthaginian general's cavalry				exp 1 armour 0 weapon_lvl 0
    unit		stickmen samurai				exp 0 armour 0 weapon_lvl 0
    unit		stickmen samurai				exp 0 armour 0 weapon_lvl 0
    unit		stickmen bow				exp 0 armour 0 weapon_lvl 0
    unit		stickmen bow				exp 0 armour 0 weapon_lvl 0
    unit		orogami oliphants				exp 0 armour 0 weapon_lvl 0
    
    character_record		Branka, 	female, command 0, influence 0, management 0, subterfuge 0, age 16, alive, never_a_leader
    
    
    relative 	Asaixaoixasizix,	Branka, 	end
    And here is the first bit of the slave faction

    Code:
    faction	slave, balanced smith
    denari	10000
    settlement
    {
    	level town
    	region Hibernia
    
    	year_founded 0
    	population 1152
    	plan_set default_set
    	faction_creator gauls
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type barracks muster_field
    	}
    }
    
    {
    	level large_town
    	region Numidia
    
    	year_founded 0
    	population 3200
    	plan_set default_set
    	faction_creator carthage
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type barracks muster_field
    	}
    }
    
    settlement
    {
    	level town
    	region Mauretania
    
    	year_founded 0
    	population 2700
    	plan_set default_set
    	faction_creator carthage
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type barracks muster_field
    	}
    }
    
    settlement
    {
    	level town
    	region Gaetulia
    
    	year_founded 0
    	population 1800
    	plan_set default_set
    	faction_creator carthage
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_house
    	}
    }
    
    settlement
    {
    	level large_town
    	region Libya
    
    	year_founded 0
    	population 2300
    	plan_set default_set
    	faction_creator egypt
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type temple_of_justice temple_of_justice_temple
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    }
    
    settlement
    {
    	level large_town
    	region Hyperboria
    
    	year_founded 0
    	population 1500
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type smith blacksmith
    	}
    }
    
    settlement
    {
    	level town
    	region Lugdinensis
    
    	year_founded 0
    	population 1200
    	plan_set default_set
    	faction_creator gauls
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type barracks muster_field
    	}
    }
    
    settlement
    {
    	level town
    	region Transalpine_Gaul
    
    	year_founded 0
    	population 1200
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    }
    EDIT:
    Oh bugger Im a daft fool, the characters havn't got valid names, that may be the problem
    EDITII: No it isn't dam
    Last edited by Abokasee; 02-11-2008 at 08:59.
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  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: Editing factions cities in RTW

    not sure how its correctly spelled and wether you're using regions or settlements, but I cant help notice that you write Bosphorus in different ways ..
    Are you sure you spelled everything correctly, the units you use actually exist, .... ??
    Also did you remove the slave-army from Bosphorus??


    G

  3. #3
    Could be your God Member Abokasee's Avatar
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    Default Re: Editing factions cities in RTW

    Quote Originally Posted by Red Spot
    not sure how its correctly spelled and wether you're using regions or settlements, but I cant help notice that you write Bosphorus in different ways ..
    Are you sure you spelled everything correctly, the units you use actually exist, .... ??
    Also did you remove the slave-army from Bosphorus??


    G

    **** no I havnt I can' seem to find that army either
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  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Editing factions cities in RTW

    Also for the slave part of your file, you're missing settlement from the start of the second settlement.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  5. #5

    Default Re: Editing factions cities in RTW

    Numidia is also not capable of having the Royal Barracks. They aren't allowed the Dockyard either.


    Change dockyard to port and royal barracks to army barracks.

    Bosphorus also needs a population of 24000 to be a huge city.

    Change that as well. Let me ask, do you have -show_err enabled? It should catch quite a few of those things.
    Last edited by Roman_Man#3; 02-11-2008 at 19:00.

  6. #6
    Could be your God Member Abokasee's Avatar
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    Default Re: Editing factions cities in RTW

    Quote Originally Posted by Roman_Man#3
    Numidia is also not capable of having the Royal Barracks. They aren't allowed the Dockyard either.


    Change dockyard to port and royal barracks to army barracks.

    Bosphorus also needs a population of 24000 to be a huge city.

    Change that as well. Let me ask, do you have -show_err enabled? It should catch quite a few of those things.
    Yes it is enabled, and all the things that would normally not be allow are now

    Also for the slave part of your file, you're missing settlement from the start of the second settlement
    Thankyou, but that hasnt fixed it...
    Last edited by Abokasee; 02-11-2008 at 21:36.
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  7. #7

    Default Re: Editing factions cities in RTW

    i dont know if this affects anything,but you dont have a faction heir, and your faction leader is so young he hasnt even come of age yet(20) he is 16
    this might cause a crash

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