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Thread: Ancient TW3 - Roman Wars

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  1. #1
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    Good to hear its getting better Macsen ,, take your time and make it as challenging as possible ,, Im sure it will only get better as you keep tweaking .. cheers .

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    I've managed to test the newest tweaks, and the campaign seems to develop in a more stable manner now - there are still loyalist uprisings and the occasional re-emergence, but the AI factions seem to have a better grip on things finally. The latest reforms of the Roman troop training facilities seems to work okay, and Caratacus has been killed once again I think I'm clear to get more new features in place again
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  3. #3
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    why don't you try giving the Romans a provience in Brittiania itself. That might kick the AI into trying to conquer the whole island.
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  4. #4
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    They already have a bridgehead in Kent, facing up to Caratacus across the Thames. Now they're acting a bit better, and sometimes they attack him, sometimes they go sideways into Sussex and whack the Atrebates.


    EDIT: I've actually made a few changes to the start map that shows at the top of the thread - the Catuvellauni have an extra province, Dorset has changed from Atrebatean to Durotrigean, the Hibernii now have Munster instead of Brega, and of course the Croabh Ruadh are in Ulster.
    Last edited by macsen rufus; 03-13-2008 at 10:43.
    ANCIENT: TW

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    Download A Game of Thrones Mod v1.4

  5. #5
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    I've started on the new faction flags, and the Croabh Ruadh now have a more realistic "red hand" symbol... the next wee puzzle is how to persuade the Romans they really ought to train a few legionaries before they start on the catapults, and am tinkering with the personality preferences yet again. I might just change the starting buildings to make them behave more sensibly

    I've also done bit of a reform on the the province titles as well, trying to improve economic and loyalty issues. Much to my utter disgust and embarrassment, it seems to be the Corieltauvi who always get wiped out first, and gave them bit of a play last night. It just looks like they're going to be one of the harder factions
    ANCIENT: TW

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    Download A Game of Thrones Mod v1.4

  6. #6
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    it just looks like they're going to be one of the harder factions
    oh, well.

    What your plans for the installation of this particular add-on for ATW?
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  7. #7
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW3 - Roman Wars

    Well, the Corieltauvi play well enough, at least once you've identified who the major threat will be I did manage to conquer most of Britain in the end, then of course, the modder's curse - had to make some tweaks and the save-game was no longer playable. You just never get to finish a campaign when you're modding

    The install will be as part of a new release - Ancient TW3 "Roman Wars" - too much has been changed now to keep it as part of the original, which was the point behind going the separate installs route.

    I've made a few more of the new faction emblems, and it's looking a bit more in-period now. The Romans still need a lot of tweaking, as the AI really doesn't have a clue on how to play that faction. In fact it's soooo bad I might even have to remove the Batavians and relegate them to "rebel" status, as the Romans really don't watch their backs. It would be a pity as the Batavians have also learnt the trick of raiding the east coast of Britain, in a nicely historical twist....

    The poor performance of the Romans aside, though, the inter-tribal warfare amongst the British factions is quite a lot of fun, as they all have subtly different unit rosters. I've been giving the Ordovici a whirl over the weekend, just trying out their new logo, really and had a few amazing battles. Wresting Cornwall from a Durotrigean re-emergence was a great one - 2000 vs 7000, though I had the advantage in stars (7 vs 3) and in tech (mostly v2 and +1w, +2a). It was a glorious bloodbath, to say the least, and earned my Champion a "skilled attacker" into the bargain. The Ordovici, like most of the factions with mountainous homelands, are quite restricted for cavalry, only tribal horseman and Celtic noble cavalry are available (and the nobles need the top of the line horse-breeder building - I captured one before I had been able to build one...) The BG unit is the Celtic Noble infantry, and as a perk gaesatae are available (if you can ever afford them )
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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