Right now most of the battles in Samurai wars are being fought at a fairly simplistic level compared to what the game system is capable of providing or the level that I observed during the height of popularity of original STW.

We could increase an easily accessible difficulty by making the units move faster, but this would reduce the attack/defend dynamic playbalance. The objective of Samurai Wars is to emhasize playbalance and offer a gameplay as near to original STW gameplay as possible.
I thought that the battle speed in original STW is the same as samurai wars. So why are most of the battles in Sam Wars "being fought at a fairly simplistic level compared to ... the level" in original STW?

p.s. I have been really bust lately + today... am replying whenever time permits. Maybe an admin can combine all my posts in this thread...