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Thread: Level of Difficulty in Samurai Wars Multiplayer

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  1. #1

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    I meant this about all TW MP versions not just Samuri Wars
    I know. My remarks are for all the TW series. I think Samuri Wars is the best the series get to offer till now. (still fatigue can be improved.)

  2. #2

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    Quote Originally Posted by Nobunaga
    I know. My remarks are for all the TW series. I think Samuri Wars is the best the series get to offer till now. (still fatigue can be improved.)
    Yes this is true because fatigue rate is actually optimized for the small maps that were used in STW. We have no control over the fatigue rate. If we increased unit speeds that would reduce reaction time and reduce the effectiveness of ranged units on moving targets. Small or medium size maps are probably a better choice for 1v1 battles.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    PPPsssst! Nobunga

    Here is a guaranteed tip to beat Yuuki everytime.

    Next time your playing him, just before you att ask him to explain his opinion on why the MTW2 game engine is inferior to VI. Then while he's typing his 8 page reply rush him Never fails mate, a win every time
    KenchiNem

  4. #4

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    Surprised because you did well in the third game? I wasn't because you obviously adjusted to the army I was bringing. I had brought 3 YC in each of the 3 games, and by the third game you made an adjustment and brought 4 YC. It worked, and you won the cav engagements on the flanks. I incured about a 1000 koku net loss during the cav fighting on the flanks. I was pushing on the flanks because I could not win the gun battle since you had the better guns. My advantage lay in the infantry which I placed in the woods and couldn't expose until your guns were neutralized. Since I was unable to neutralize your guns, I estimate that I had a lost position by the end of the gun battle. You graciously switched to attack since you now had the advantage, and I thank you. I would do the same in that situation. This negated your gun advantage since guns can't shoot into trees, but I believe I still have a lost position. However, you made several mistakes (cav matched up on spears, using cav in woods and not bringing up that last spear unit promptly), no doubt due to lack of experience with this mod, which gave me the opportunity to erase the 1000 koku disadvantage. CBR watched this replay, and he said that both of us made mistakes.

    Don't be fooled by the large number of units in MTW v1.1. If you play that online long enough, you'll eventually find out that only about 14 of those unit types are cost effective which is scarcely more than the number of types in Samurai Wars all of which are balanced to be effective. Also, the RPS in Samurai Wars is stronger and better balanced so that all components of the RPS system work. You'll see spear + sword + cav in Samurai Wars armies while MTW armies were mostly cav + sword. The ranged units in Samurai Wars are also more effective than those in MTW, so the skirmish phase is more important.
    Sam Wars is much better than MTW1.1 I have no doubt about that. As I said I still have to develop a better feeling for the game...

  5. #5

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    ok. I have been watching the replays and I see many mistakes I done. The second battle I think I would have won if I executed the attack properly . I need much more practice... Nice game...

  6. #6

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    Can you post the games you mention Nobunga or email them to me. I would like to view them so I can see how you play
    KenchiNem

  7. #7

    Default Re: Level of Difficulty in Samurai Wars Multiplayer

    can u pm me your email nem

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