Surprised because you did well in the third game? I wasn't because you obviously adjusted to the army I was bringing. I had brought 3 YC in each of the 3 games, and by the third game you made an adjustment and brought 4 YC. It worked, and you won the cav engagements on the flanks. I incured about a 1000 koku net loss during the cav fighting on the flanks. I was pushing on the flanks because I could not win the gun battle since you had the better guns. My advantage lay in the infantry which I placed in the woods and couldn't expose until your guns were neutralized. Since I was unable to neutralize your guns, I estimate that I had a lost position by the end of the gun battle. You graciously switched to attack since you now had the advantage, and I thank you. I would do the same in that situation. This negated your gun advantage since guns can't shoot into trees, but I believe I still have a lost position. However, you made several mistakes (cav matched up on spears, using cav in woods and not bringing up that last spear unit promptly), no doubt due to lack of experience with this mod, which gave me the opportunity to erase the 1000 koku disadvantage. CBR watched this replay, and he said that both of us made mistakes.
Don't be fooled by the large number of units in MTW v1.1. If you play that online long enough, you'll eventually find out that only about 14 of those unit types are cost effective which is scarcely more than the number of types in Samurai Wars all of which are balanced to be effective. Also, the RPS in Samurai Wars is stronger and better balanced so that all components of the RPS system work. You'll see spear + sword + cav in Samurai Wars armies while MTW armies were mostly cav + sword. The ranged units in Samurai Wars are also more effective than those in MTW, so the skirmish phase is more important.
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