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  1. #1
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: constuction policy when expanding

    -Repair all (if needed)
    -Regional Pacification
    -MIC (factional or regional, depends on province)
    -Roads
    -Highest Faction Resource available.
    -Rest of infrastructure
    Last edited by Hax; 02-12-2008 at 01:05.
    This space intentionally left blank.

  2. #2

    Default Re: constuction policy when expanding

    Quote Originally Posted by Hax
    -Repair all (if needed)
    -Regional Pacification
    -MIC (factional or regional, depends on province)
    -Roads
    -Highest Faction Resource available.
    -Rest of infrastructure
    I like your approach. Do you build the type II govt or whatever after regional or do that later?

  3. #3

    Default Re: constuction policy when expanding

    Depends a bit on happiness in the settlement.

    High:
    -Repair everything that gives a bonus to happiness or law - unless the effects of the particular temple are not needed, and I will replace it with something else (if Distance to capital is more than 40% penalty, it will always be the temple complex that has the max law + happiness bonus).
    -Regional Pacification
    -Government
    -

    Rebellious:
    -Repair everything that gives a bonus to happiness or law. Exceptions could be high cost unique buildings that may have been damaged in civil revolt, such as the temple of Jerusalem, or the tombs of a Royal family.
    -Regional Pacification
    -One MIC, usually the one which gives me the best garrison troops. Of course, a MIC that can actually retrain part of my troops has preference.
    -Government
    -Temples / Game Fields / opting for the most efficient way of increasing the bonuses, and reducing culture penalties.

    Note, that basic walls take precedence even over the MIC.

  4. #4

    Default Re: constuction policy when expanding

    Usually I will just do the bare minimum to keep my provinces running and profitable, and spend the vast majoruty of my money on the Homeland Provinces, especially my capital. However, I will always take full advantage of building mines or other trade resources in outlying provinces. Along with that, I will build roads to speed up troop movement and trade, and eventually I will spread the wealth around more evenly as the Homeland Provinces' needs become less and less.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  5. #5

    Default Re: constuction policy when expanding

    I try to keep the locals happy, so I place a priority on those buildings which increase happiness/law. Then I try to make money.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  6. #6
    NOBAΛO AYΣE Member Ayce's Avatar
    Join Date
    Jan 2008
    Location
    București, România
    Posts
    442

    Default Re: constuction policy when expanding

    -Repair structures - think walls and public order bonus buildings
    -Do enough to prevent a revolt (if not possible, abandon, reconquer, enslave) - usually build a temple if not present or old one is useless
    -Build infrastructure if not present (Roads+Farms)
    -Simple MIC
    -Tavern
    -Train levies
    -Send pros do do the conquering

    Notes: - Building the town/city halls when expansion is possible is 1st priority among all buildings except regional pacification - this reduces squalor
    - Lower taxes, don't increase garrison size, unless at peace!

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