-Repair structures - think walls and public order bonus buildings
-Do enough to prevent a revolt (if not possible, abandon, reconquer, enslave) - usually build a temple if not present or old one is useless
-Build infrastructure if not present (Roads+Farms)
-Simple MIC
-Tavern
-Train levies
-Send pros do do the conquering
Notes: - Building the town/city halls when expansion is possible is 1st priority among all buildings except regional pacification - this reduces squalor
- Lower taxes, don't increase garrison size, unless at peace!
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