Now, I relize that the new "cool" thing to do is MTW2 Hotseats, but this thread is to check interest in a RTW hotseat. This campaign, I relize, could be a slow one because of some ideas I had in store.
I planned on one of two campaigns: A RTW.exe campaign or a RTW-BI.exe campaign (running through BI). Either way, I plan on using the vanilla Mundus Magnus map, which is basically just the map. This is good as it provides much more territories then the original, and the factions are a little more balanced. If interest builds I will post a link to the map if you can't find it.
If we play regular RTW, without the BI.exe, then my idea won't happen. If we do decide to play with the BI.exe, then I am also checking interest on the first ever (to my knowledge) PBeM with actual battles...this means little to no auto-resolving. Im sure for the small fights we can decide to just auto-resolve. That is the only reason that the campaign would be slower then most PBeM's, we would have to stay in contact as to know if the opponent wanted to either fight it out or auto-resolve.
For the BI.exe, I was actually just thinking about uploading my entire data folder, seeing as I have a folder with all the necesary components.
-Note, if we play with BI.exe all players need barbarian invasion (which to my knowledge nearly everyone does)
The reason being that if we were to play with actual battles, there are many more things we can do through the BI.exe. For example, I have two variations of hoplites; the overhand Greek phalanx, or the long pike macedonian phalanx. Some units can use shieldwall instead of warcry, some cavalry have powerful charges, and most importantly the AI are much better.
Wondering about those "actual battles" ? Well, this was my idea. When there is a battle that both players would like to resolve personally, or if we agree that " if the army has x amount of units" or "the army has the faction leader in it" means you must fight it (like I said its open to ideas), then I will take the co-ordinates of the area and create a historical battle. Doing so, I can specify the exact number of units as in the original fight. After the battle, the casualties could be notified to me and I would script the new "battle damaged" armys into place...just like if the battle was actually fought.
It's a drastic idea but, hey, it's worth a shot.
So, anyone think it's a good idea? If you do, just post about it, along with the faction you would like to be. They are all vanilla factions.
And i don't know if hosts can play, but I plan on it, so...first dibs
Julii - TruePraetorian
Scipii - Tom0
Brutii - Hannibalbarc
Senate - This faction is open for discussion (playable if no one clicks the senate tab) (and superfaction rules?)
Greek Cities - Brave Sir Robin
Macedon -
Seleucia -
Egypt - Zim
Thrace -
Gaul -
Briton -
Germania -
Carthage -
Numidia -
Parthia -
Armenia -
Scythia -
Pontus -
Dacia -
Spain -
Things to discuss -Using BI.exe, roman alliance, Senate playable, Senate superfaction rules, other.
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