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  1. #1
    General of Carthage Member Hannibalbarc's Avatar
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    Default Re: Random RTW crazyness

    I once had one of my onagers fire a large flaming rock at the enemy general only to hit just wide of unit, but the unfortunate general standing a little to the left of the unit got the flaming ball of death square in his chest, it's kind of hard to believe how a large rock like that only kills one man and it turns out to be the general.
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  2. #2
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Random RTW crazyness

    Playing in singleplayer, I was the Brutii. It was me vs Egypt. I lined up my men in perfect formations, mind you we both had nearly full stacks. He had arround 8 units of chariots. I advanced forward at walking pace...he moved his chariots. Instead of attacking me, he moved directly behind my cohorts, 2 of them urbans...they all routed instantly before the fight even began.

    I was so shocked I had the screen on pause while I looked through the forums on how to stop a mass rout. This is where it gets funny.

    Admitting defeat, I pressed the pause button to resume play. Please note, my entire army is routing. now, instead of attacking me with his chariots, he moved his chariots back to his own line, and astonishingly he sounded the retreat. His units were closer to the OOB line.

    Results?
    None of us lost any troops, I was declared the victor by average victory.

    Now, that is odd.
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  3. #3
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Random RTW crazyness

    That is odd. Don't you just lose the battle outright if all your units rout?
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  4. #4

    Default Re: Random RTW crazyness

    No, sometimes you do but sometimes they have to leave the battle area.

  5. #5
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Random RTW crazyness

    What determines whether you lose the battle instantly or get to see your rout play out first?
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  6. #6

    Default Re: Random RTW crazyness

    Quote Originally Posted by Quirinus
    What determines whether you lose the battle instantly or get to see your rout play out first?
    I suspect that AI also has END BATTLE/CONTINUE BATTLE choice, as human has when he routs enemy army. In first case you lost, in second you must run away first.

  7. #7

    Default Re: Random RTW crazyness

    one thing i've noticed that's absolutely crazy is the diplomacy, now, i've known the diplomacy has been flawed since like forever, but i've lost count of the times an opposing faction has bugged me and bugged me for an alliance only to attack one of my cities the following turn

    maybe they're trying to lull me into a false sense of security.

  8. #8

    Post Re: Random RTW crazyness

    Battles provide one team a victory when all of the enemy troops have either died, are current routing or have withdrawn manually from the field (passed the red line).

    Due to this, the only possibility is that at least one of TruePretorian's units was either still being manually withdrawn or was still remaining standing on the field.
    Quote Originally Posted by placenik
    I suspect that AI also has END BATTLE/CONTINUE BATTLE choice, as human has when he routs enemy army. In first case you lost, in second you must run away first.
    The AI sadly doesn't have access to the ability to run down and destroy enemy troops. Due to this, I consider chasing down routing enemy troops when the battle is already won a bit of an unfair exploit.

    Last edited by Omanes Alexandrapolites; 02-13-2008 at 17:51.
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