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Thread: Siegetower

  1. #1
    Member Member Kirill's Avatar
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    Default Siegetower


    Hi!
    So, if I besiege a town with stone wall or huge stone wall I must use siegetowers.
    But in case,75%, our solders don't go inside the tower.They are just run up and down in front of the entrance.

  2. #2
    Member Member zooeyglass's Avatar
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    Default Re: Siegetower

    Quote Originally Posted by Kirill

    Hi!
    So, if I besiege a town with stone wall or huge stone wall I must use siegetowers.
    But in case,75%, our solders don't go inside the tower.They are just run up and down in front of the entrance.
    Um, is that because you can only have 1 unit in the tower at a time? and they go in single file?
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  3. #3

    Default Re: Siegetower

    It's a hardcoded bug in RTW 1.5 and in BI 1.6. Not sure if that's apply alexsander as well.






  4. #4
    Member Member Kirill's Avatar
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    Default Re: Siegetower

    I send 1 type of unit in the tower at the same time.And no they are not in a single line, they are squeeze on the doorstep of the tower, and run up and down but don't go inside the tower.

    And Leviathan DarklyCute I played a lot with 1.5 vanilla R:TW and 1.6 BI but I never met this bug.

  5. #5
    Member Member Chris1959's Avatar
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    Default Re: Siegetower

    Sometimes a unit will not go up it's assigned seige tower and it can be really annoying when things are touch and go.
    Sometimes halting the unit and then re-clicking on the wall top will get them moving it may take several goes to get the whole unit up.
    "Tell them I said something......"
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    Completed; Rome AD14!

  6. #6

    Default Re: Siegetower

    I play EB with BI 1.6 and i do not have this problem. They wait some time but then get going.
    Last edited by Maximus Aurelius; 02-12-2008 at 16:43.

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Siegetower

    Extremely annoying yes. A few days ago I had to order a unit of Thraikioi Peltastai 20 times to go on the wall until finally everybody was up. I had the bug also with Taxeis Triballoi, seems to be a Thracian desease.

  8. #8

    Default Re: Siegetower

    Ive actually had that same problem in RTW and BI many times. As long as u keep clicking (and are patient unlike me) they will eventually all make it to the top.
    "The object of war is not to die for your country but to make the other b*****d die for his." George S. Patton
    Now if I could only stick to a faction for long enough to be able to win any of the total war games.

  9. #9
    Sassem Member Sassem's Avatar
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    Default Re: Siegetower

    I thought this bug only applies to the larger siege towers for the big walls cause there entrance is a bit higher then the smaller towers and the ai path finding have problems with that sort of height difference some times

    i'm sure if you search through the forum you will find more threads about that

    ps if they stop entering the tower just click on various points on the wall to let a few soldiers enter again and you have to do this multiple times
    Last edited by Sassem; 02-13-2008 at 00:28.

  10. #10

    Default Re: Siegetower

    I've had a similar problem where most of a unit will climb into the siege tower and a small number pace around at the base of the wall. Then if I want to move them from the captured walls into the city, I have to move them outside the city (so they climb down the siege tower)- otherwise, they form up inside the city and just sit there because there are still five people with unhealed head wounds pacing around in front of the walls.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

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  11. #11
    Member Member Kirill's Avatar
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    Default Re: Siegetower

    Thanks replies, but somebody know the solution of this f kin problem???

  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Siegetower

    In my experience they mostly do it themselves right fine as long as you allow the engine to "autopilot" the procedure from the start... problems start popping up more if you start giving the unit order halfway through.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  13. #13
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Siegetower

    hey, careful with the language there. Good thing you censored it, but still coming pretty close...

    There is no solution that I would care to tell you since none of it is permanent. One way is to run your units out and into the siegetowere over and over, and each time they run in, a few more will enter the tower. Repeat until they're all in. That's all I can tell you.


    EB DEVOTEE SINCE 2004

  14. #14
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Siegetower

    I was annoyed by the stupid path-finding (not only that sometime soldiers cannot get into the tower, I have more than once experienced them jumping between the siege-tower´s bridge and the wall, all dead of course ) on large and epic stone walls too. Therefore I have disabled the option to upgrade the walls further beyond simple stone walls. Since that time my game become much more enjoyable and I would kindly recommend you to do the same.

    Spoiler Alert, click show to read: 
    How to do that? Open "export_descr_buildings.txt" file, and search for the entries marked in red colour and delete them

    upgrades
    {
    large_stone_wall
    }


    and
    upgrades
    {
    epic_stone_wall
    }


    The whole stone wall entry than should look like:
    stone_wall requires factions { spain, britons, gauls, scythia, dacia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, } and building_present_min_level government gov4
    {
    capability
    {
    wall_level 2
    tower_level 1
    gate_defences 1
    gate_strength 1
    }
    construction 6
    cost 3200
    settlement_min large_town
    upgrades
    {
    }


  15. #15

    Default Re: Siegetower

    I thought this bug was fixed with the 1.5 patch. I certainly dont get it.
    In the words of Marcvs Avrelivs;
    Live each day as if it were your last

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    https://forums.totalwar.org/vb/showthread.php?t=97530

  16. #16

    Default Re: Siegetower

    Actually I don't use siege towers, after an attempted assault on Ekbatana in my Hayasdan campaign, the siege tower units were retarded, they moved in a similar way V.T. Marvin and Kirill described
    after that suicidal attack (well I reloaded the game because my general got killed by a stray arrow while charging towards the town square which was nearly empty), I decided to use ladders instead, the ladder units can run while equipped and they climb up walls faster than if you use a siege tower, and most of my towers burned up before even landing near a wall
    currently playing as Hayasdan on EB v1.0
    aiming to create a Indo-spanish empire before the Arabs do (900 years later)
    grrr....found out that AI caused a yelow death and did it before I did it here:
    https://forums.totalwar.org/vb/showthread.php?p=1903678
    post number 99

  17. #17
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Siegetower

    Quote Originally Posted by clibanarii immortal
    Actually I don't use siege towers, (...) I decided to use ladders instead...
    The trouble is that you cannot use ladders when attacking large or epic stone wall - these are to tall for ladders to be used. That is precisely one of the reasons why I eliminated these monstrous and bugged walls from my game altogether.
    Last edited by V.T. Marvin; 02-19-2008 at 10:22.

  18. #18
    Descendant of great Herakles Member Torvus's Avatar
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    Default Re: Siegetower

    on a separate note, I'm playing as the Ptollies, i've taken Antioch from the Seleucids, and when they use siege towers on me, their siege towers appear to have some kind of Ballistae on top of them that decimates the units i have sitting there waiting for them. but, when i build siege towers, they don't have this ability. please advise.

    Some people say I'm heartless. Shows what they know. I have three in a jar on my desk!

  19. #19

    Default Re: Siegetower

    This is probably because yu have large stone walls and they don't. When attacking large walls, you've got different, larger siege towers, which have this kind of ballista.
    Does anybody know how to reduce the power of that thing? As it is now, that's more like ww2 AA gun than an antique siege weapon.

  20. #20
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Siegetower

    It's functionally the good old repeater bolt-thrower from the vanilla AFAIK. (Which, incidentally, was a historical weapon; a sort of complicated semi-autoloader thingy which fed new bolts from a drum.) Dunno how to mod it though.

    However, by what I've read of ancient siege warfare that actually pretty much is a realistic depiction of a high-end period siege tower. Those things really were more artillery and archery platforms whose primary job was to give the height advantage and sweep the battlements of defenders than anything else. Some of the bigger helopolis the Diadochi seem to have been particularly fond of were practically armour-plated fortresses on wheels, bristling with firepower.

    Similarly, the really nasty-ass firepower of the towers in the higher-end walls is actually by and large entirely realistic for such defensive works. They really did tend to be crawling with emplaced artillery.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  21. #21
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Siegetower

    ...speaking of modding the things, I just found this in the Scriptorium. I figure rate of fire is the thing most would be interested in.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

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