A couple sizable previews from IGN and Gamespy, as well as a 15-minute video showing gameplay footage.
Items of possible interest:
Units will (supposedly) be more specialized, and have both a primary and secondary ability.
The Empire of the Rising Sun will have a Japanese schoolgirl with psychic powers as their Tanya-type unit.
Units that are at a higher elevation will be "invisible" to enemy units and cannot be fired upon by them.
A new Soviet unit called the Bullfrog can shoot infantry and armored bears out of its "man-cannon" from a distance onto enemy units & structures.
Allied units will now be tougher yet less powerful (not sure what this means exactly).![]()
Ore fields have been replaced by indestructible ore "nodes".
Around 70 units in the game total (divided amongst the 3 factions).
My thoughts on the gameplay video:
Pretty cool to watch, although I dislike the game's cartoonish, overly-colorful look. (Apparently this was a deliberate design choice by EALA, as they wanted to distinguish it from the "darker" Tiberium half of the C&C series.)Watching the Soviet engineer automatically deploy a raft to reach a neutral-party structure out in the water was pretty neat.
One thing that especially worried me: Units seemed to have trouble detecting and/or reacting to enemy units. I saw several instances where Allied tanks didn't seem to notice Soviet vehicles practically under their noses; and when they did finally notice them, they still seemed awfully slow to pursue and engage them.
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