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Thread: GAME DIFFICULTY

  1. #1
    Member Member worlddomination88's Avatar
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    Default GAME DIFFICULTY

    Iv been hearing on these forums that the harder the game setting the more bonuses the AI gets. Does the AI get bonuses for the campain difficulty or for the battle difficulty? And what setting is just the game with no bonuses added to the AI?

  2. #2

    Default Re: GAME DIFFICULTY

    The campaign difficulty will cause financial bonuses for the AI whereas the battle difficulty will cause morale bonuses for the AI
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    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: GAME DIFFICULTY

    Also, if you raise campaign difficulty then factions will be more aggressive towards you. After reading some of AskthePizzaGuy's M2TW blitz campaigns it appears that the aggresiveness can actually benefit the humanoid by making the AI attack you when it is in no way whatsoever prepared to do so.
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    chicken's dominion maintained. ~Machiavelli

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: GAME DIFFICULTY

    H battle difficulty gives AI units +4 to morale and attack values; +7 on VH.
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    The respective campaign difficulty settings incidentally apparently give the AI the same bonuses for autoresolve, which sort of sucks for your navies...
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  5. #5

    Default Re: GAME DIFFICULTY

    I find Hard Campaign and Medium Battles to be the most balanced.

    The Hard campaign is still challenging but without the AI factions treating you like Public Enemy Number One early in the game.

    The Medium battles are ideally suited to autoresolve, but are still challenging on the Battle Map provided you set things up so that the enemy AI army outnumbers your own army before the battle starts.

  6. #6
    Member Member worlddomination88's Avatar
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    Default Re: GAME DIFFICULTY

    So for no bonuses should I do Medium Battle map and Medium campaign??

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    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: GAME DIFFICULTY

    Well technically I believe the AI gets extra money through scripting no matter what, but yes, what you're looking for is medium/medium.
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  8. #8
    Member Member worlddomination88's Avatar
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    Default Re: GAME DIFFICULTY

    ok cool ill give that a go. Thanks to all who responded

  9. #9
    Member Member worlddomination88's Avatar
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    Default Re: GAME DIFFICULTY

    So lowering the game difficulty doesn't make the AI any stupider?

    I may be paranoid but it seams like it happened.

    Does anybody know for shure??

  10. #10
    Member Member fahrenheit's Avatar
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    Default Re: GAME DIFFICULTY

    Quote Originally Posted by worlddomination88
    So lowering the game difficulty doesn't make the AI any stupider?

    I may be paranoid but it seams like it happened.

    Does anybody know for shure??
    Increasing battle difficulty does nothing for the AI intelligence, it only adds to moral (and maybe attack/defense, I'm not sure). Campaign difficulty determines the aggressiveness of the factions, so by lowering it the smaller factions will probably sit for longer periods before expanding. And the bigger factions will expand at a slower pace, IIRC difficulty does not effect intelligence.

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  11. #11

    Default Re: GAME DIFFICULTY

    I usually go for VH/M on my campaigns.
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  12. #12
    Ambassador of Bartix Member Tiberius Nero's Avatar
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    Default Re: GAME DIFFICULTY

    Quote Originally Posted by worlddomination88
    So lowering the game difficulty doesn't make the AI any stupider?
    You would need pretty advanced equipment to measure such a shift; the AI in RTW getting stupider, how can you even tell? Is a defective brick more stupid than a perfect brick? This is the scale of what we are talking about here. :P

    Seriously, higher diff levels only give artificial boni to the AI; at higher campaign difficulty AI factions are more aggressive, but it is arguable whether that makes the game more difficult or easier. At highest camp diff. I hear Rebels tend to move around and even besiege your cities. I also hear that on lower camp. diff. diplomacy tends to be almost reasonable, probably meaning that the AI is fairly paranoid and will generally be aggressive towards the human player; still this is better than what happens at higher diff. where all AI factions think you are the Antichrist, Hitler, Stalin and Galactus combined and are out to get you from day 1.
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