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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Roman Civil Wars

    That'd be good but there's an annoying roleplaying element that gets thrown out the window when your general who conquered all of Gaul and you were in love with decides to quit and die horribly due to stupid AI. Maybe if we could script crusades or something so they bee line for Rome.

    I'm all for it being incorporated earlier in the game.
    Last edited by antisocialmunky; 02-17-2008 at 05:00.
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  2. #2

    Default Re: Roman Civil Wars

    Quote Originally Posted by antisocialmunky
    That'd be good but there's an annoying roleplaying element that gets thrown out the window when your general who conquered all of Gaul and you were in love with decides to quit and die horribly due to stupid AI. Maybe if we could script crusades or something so they bee line for Rome.

    I'm all for it being incorporated earlier in the game.
    Well, I'm not completly sure, but didn't julius ceaser do that?

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Roman Civil Wars

    Kinda, and then he had to run all over Asia minor trying to kill Pompey.
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  4. #4
    The Creator of Stories Member Parallel Pain's Avatar
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    Default Re: Roman Civil Wars

    How about post-Marian after certain conditions are met (Like a character/family conquers a lot of land and controls a lot of provinces or something) the civil war starts, with the faction basically divided into two halves and you have ton conquer the other half back. It should be faster because the AI gets only 1/2 of the original faction's armed forces instead of it's overwhelming numbers it usually have, so if you can meet those in the field and destroy them, it won't be that hard to retake the empire, since you don't have culture penalty to worry about and the buildings are all built you can retrain and keep going.

    And after you win it you get Augustian Reform (restructuring after a civil war)

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Roman Civil Wars

    Well, that would be need an extra slot. They aren't going to do it that way. The best we can hope for is some sort of rebel thing. Rebels in M2TW can be fairly formidable - (also easily distracted by those shiny watch towers... also like to wander around in the desert -> Hebrews = Rebel).
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6

    Default Re: Roman Civil Wars

    What about Seleukid or Baktrian civil wars (which we know occurred - and much earlier in the game than Roman ones which happened after 200 years)? Should we make scripts for those, or for every other faction that gains lots of territory? It would be nice really, but I seriously doubt the Romans will get some special treatment in that regard - if they all get it then the Romans would have it, but I doubt anything unique to them would get put in.

    Something interesting like making loyalty for all generals or for generals with certain traits (Barcid? Of some particular political or ethnic group?) decrease if certain events happen. That would be cool.

  7. #7

    Default Re: Roman Civil Wars

    Actually, the idea of Seleukid and Baktrian civil wars being incorporated is pretty damn cool Imagine having to start the game fighting everyone, including what is technically your own faction! (Of course, though, that'd make both those campaigns like the Saka Rauka one: Nigh Impossible).

    Still, it's a pretty awesome thought. What's more, the rebel skins wouldn't be hard to make. For the case of the Romani, f'r instance, you could have Rebel Legionary skins being differentiated simply by having different coloured plumes on their helmets (Say, red and black for your side, white and yellow for theirs). For the Baktrian and Seleucids, it's be a case of different-coloured cloaks/tunics.

    I personally vote for the Baktrian and Seleukid civil wars as well!

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