Hmmm just wondering, anyone tried to analyze why EB always takes forever to load?
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Just made a test, the second-time loading of EB is about 1 minutes and 20 seconds. The test is made after entire EB files are put into cache (no disk access during the loading)
My hardware spec: AMD Sempron 2400, 2GB DDR-RAM, nVIDIA 6200/256MB, on Windows Server 2003.
I'm going to make more tests and trace the files loaded....
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I used filemon and noted the following facts:
- animation packs take about 3 sec to load, while the engine-related stuff takes almost 0
- various packs take almost 0
- text\export_units.txt takes 12 sec (between first reading and close of the file)
- text\export_buildings.txt takes 30 sec
- ui\{CULTURE}\buildings.... take about 20 sec
- text\export_VnVs.txt takes about 4 sec
- ancillaries\* take about 2 sec
- settlement plans\* take about 5 sec
- sound & music take about 7 sec
- show_me scripts take about 5 sec
filemon does slow down the whole process by a lot - but reading on one file (text\*) isn't impacted that much and timing should be close enough.
I'll hack the text files now and try to see if it can be improved
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